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Re: SDL2

Subject: Re: SDL2
by Capehill on 2019/8/26 18:37:10

@Raziel

Check debug.cpp, it calls glGetError(). The following should work (or at least compile):

1)

#include "backends/graphics/opengl/debug.h"


then, instead of loop, just call the helper function

2)

OpenGL::checkGLError("foobar"__FILE____LINE__);


And hopefully, it shows something.
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