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Re: SDL2

Subject: Re: SDL2
by thellier on 2018/12/18 8:57:32

@kas1e

>why it happens only with Q3[...] It should be in any game

From my own experience in debugging : never assume "It should be" but only check what really is/happen in the prog.


So in this case: have a look to what bitmap is currently used ... just to be sure.

Alain

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