KOG updated |
Subject: KOG updated by saimo on 2019/11/13 12:31:12 The Blastaway code reuses most of the video system code I had written for my other games BOH, Huenison, and KOG. Along the way, I made some improvements to the system, and at some point I decided to backport those improvements to the older games. I started from KOG - and now I have just released a new version. (If you're surprised that this release comes just one day after Blastaway's, don't be: yesterday I've been busy with releasing Blastaway, answering comments/emails about it, and also a few visits I've received for my birthday. The trick is that I worked on KOG last week, during the final testing phase of Blastaway.) Trailer: https://www.youtube.com/watch?v=dn1AvxVurF4 Get KOG from https://www.retream.com/KOG - also this one is free ;) CHANGELOG * Simplified and optimized CRT filters. * Added 6x zoom. * Added hardware-accelerated zooming for solid pixel modes to AmigaOS version. * Fixed rate of tune of shoot mode WILD. * Removed click from menu tune. * Fixed other sounds. * Touched up manual. |
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