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Re: Open Source cross-platform game engine

Subject: Re: Open Source cross-platform game engine
by Hans on 2019/3/24 6:46:09

@ferrels

Yes, I get that Godot has an editor/dev-system, which is pretty normal for engines like that. It doesn't mean that developers have to actually use it on AmigaOS 4 to make porting the engine worth it. I see porting just the engine itself as worth doing.

I also have no issue with developers using a PC for development, if that works better for them. Oh, and I do NOT expect PC devs to write anything for AmigaOS at all. Incidentally, we already have multiple programs on AmigaOS that cannot be built natively (e.g., Odyssey). Not ideal, but the programs work, so I don't mind at all.

I also understand that you think our hardware is slow, anemic and that Godot is simply too heavyweight to be usable on our system. I'm not convinced. For sure, Godot's renderer is NOT yet at Unreal 4's level.

Regarding dependencies, we have up-to-date OpenSSL, so that one is NOT an issue. I doubt that libudev is used on the Windows version, so that's not necessarily a requirement, and I don't see having to write a native audio backend and other native code as a show-stopper.

It's clear you think it's so bad that it's not worth even trying. I disagree. Any OS shortcomings that are enountered are opportinities to improve the OS (and/or our GLES2 lib, Warp3D Nova, and drivers).

It looks like we'd better just agree to disagree, because you're clearly getting annoyed.

Hans

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