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Re: Open Source cross-platform game engine

Subject: Re: Open Source cross-platform game engine
by Daytona675x on 2019/3/23 10:32:40

@ferrels
Actually the extension support on our side isn't that bad Among many others we got


Quote:
more restricted texture formats (especially regarding floating point)

support for plenty of texture extensions and thus lots of non-std-GLES2-formats (e.g. float textures, rectangle textures)

Quote:
no min/max blending (there may be an extension for this)

just added that , will be in the upcoming version 2.3.

Quote:
no Quad List primitive

also in that 2.3 there's sortof support for GL_QUAD_STRIP, by simply switching to triangle strips internally
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