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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress

Subject: Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
by Hans on 2019/3/27 13:02:26

@kas1e

Quote:
Same issue is with GL_TRIANGLE_FAN and GL_TRIANGLE_STRIP as well.. but if you say that "ogles2 does not mess with the primitive type. It forwards the requested type to W3D Nova." , then probably it can be Nova in end ?

Hehe. Warp3D Nova just passes the whole lot on to the GPU. Shall we blame the hardware?

The tests where you're messing around with the vertex coordinates are giving really weird results. Have you tried recompiling the entire game with optimization disabled? Remember to do a clean full rebuild.

EDIT: You should also compile GL4ES without optimization in this test.

Hans

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