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Re: SDL1 open issues

Subject: Re: SDL1 open issues
by Capehill on 2018/3/20 19:07:11

@kas1e

There is one check which removes SDL_DOUBLEBUF flag in OpenGL path, to avoid resource allocation. Do you mean that one? Double buffering seems to be handled separately and it's forced in OpenGL case.

I would like to do some changes, for example it would be nice to have bitdepth user-configurable (now it's 16-bit hard coded).

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