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Re: SDL1 open issues

Subject: Re: SDL1 open issues
by kas1e on 2018/1/14 13:15:55


It could be fixed like this (didn't have chance to test yet):

cursor->Image = IExec->AllocVecTags(4 * (h + 2), AVT_ClearWithValue, 0, AVT_Type, MEMF_SHARED, TAG_DONE );

Nope, didn't help sadly. Distortion change it looks, but still garbage here. Retested for sake of be sure again on win32 , and build it on mingw32 for now, there is no cursor (1pixel-transparent as intendent) and no garbage. So probably its indeed our sdl.


By the way, do we still have to allocate from CHIP memory or?

Dunno, but as os4 works on classics too, maybe it relevant (?)
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