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Odyssey 1.23 progress |
Posted on: 2014/1/22 13:38
#1 |
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Home away from home
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2007/9/11 11:31 From Russia
Posts: 5542
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![]() Now linking and usual bugfixing if anything will going wrong. compiled with: no plugins support (same commented as before) no spellchecking (need speelchecking.library) no auto-fill forms based on calltips class (Thore works on it). i.e. code is here, just will not works. But, it compiled with mediaplayer code. Through there is some cgx specific parts and to be seen if they will works on our cgx emulation at all or not (and maybe later will need p96 replacement). |
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 13:41
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Just popping in
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2006/12/6 12:39 From Finland
Posts: 146
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Nice :)
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 14:12
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Quite a regular
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2008/10/29 10:20 From Uppsala, Sweden
Posts: 726
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Nice indeed.
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 14:23
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Quite a regular
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2013/10/5 14:07 From Italy
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@kas1e
Great |
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 15:53
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Home away from home
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2006/12/2 3:55 From Italy, Perugia
Posts: 3146
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@kas1e
Such daily progress are always nice to follow, well done ![]() |
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 16:15
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Just can't stay away
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2012/8/14 12:51 From France
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@kas1e
Courage and thank you for your work (by advance) |
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 16:53
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Home away from home
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2006/11/30 18:43 From Norway
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@kas1e
Great work by you and thore. ![]() |
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 17:20
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Just popping in
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2013/10/23 14:18 From Kuusamo, Finland
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@kas1e
Thank You for the status update! |
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 17:22
#11 |
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Quite a regular
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2009/6/1 13:11 From Germany
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@kas1e very nice
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 17:26
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Not too shy to talk
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2011/11/29 0:54 From Norway
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@kas1e
thanks for the update:) |
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 18:12
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Just popping in
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2008/3/5 16:34 From France (Bretagne)
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@Kas1e
Thanks ! ![]() |
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 18:38
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Quite a regular
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2008/4/10 13:57 From Northern Ireland
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@kas1e
"Need speelchecking.library" is this an intentional spelling pun? ;) |
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 19:38
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Quite a regular
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2010/5/16 11:20 From Grimsby, UK
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@ddni
+1 Seriously though it is great to read regular updates. |
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 20:00
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Just popping in
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2006/12/7 15:39 From Denmark
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Very cool :)
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 20:34
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Just can't stay away
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2007/10/25 9:21 From Gothenburg / Sweden
Posts: 1175
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Nice to see its already on work :D
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 21:43
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Just popping in
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2007/3/25 23:56 From Los Angeles
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kas1e for PRESIDENT!
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 22:23
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Just popping in
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2012/7/25 22:14 From Germany
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@kas1e
Thanks! Nice to see it´s going forward. |
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/22 23:39
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Just can't stay away
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2006/11/26 16:47 Posts: 1431
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NICE!
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/23 0:20
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Quite a regular
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2008/9/20 22:21 From Gothenburg, Sweden (via Finland)
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Cool!
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Re: Odyssey 1.23 progress |
Posted on: 2014/1/24 11:20
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Home away from home
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2007/9/11 11:31 From Russia
Posts: 5542
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@all
Ok, so far all the linking errors fixed, everything ok, but, for making final binary there is one linking and fresh error remain (like anyone think it will be the same as with other versions:) ). So, problem (i think) is the size of the final binary, when we use ffmpeg together with latest webkit core. ffmpeg static libraries by itself is about 100mb of size now (latest ones, even just libavcodec.a bigger on 20mb now), as well as all main odysseys static libs are about 80mb of size. In end, when final linking is about to be done , it fails with such errors: Quote:
And there is more , for almost all usual amiga functions from lib.a, and in all the objects. All what i can notice while linking happens, is that it all reach moment when binary are 145mb of size (holy shit!), and then on moment when it all should be done, it fail with such errors. I of course can think that stripping and co will help after all, and binary can be reduced to something more adequate, but, as far as i understand, all those errors happens now because of the size of binary. All what i found currently is that thread: http://www.amigans.net/modules/xforum ... t_id=47726#forumpost47726 which in end mean "recompiling everything with -mlongcall", but problem that the code gets slightly slower then and so you know what results is.. I already do test if -mlongcall will help on one of objects, and it is, i can recompile everything with it, but it also mean code will be slower. Any ideas / suggestions ? Edited by kas1e on 2014/1/24 11:40:42
Edited by kas1e on 2014/1/24 11:43:20 Edited by kas1e on 2014/1/24 11:50:01 Edited by kas1e on 2014/1/24 11:50:32 |
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