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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/7/30 18:11
#81 |
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Just can't stay away
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2009/10/7 0:11 From Copenhagen
Posts: 1188
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Since it seems to amuse people, I will give a new little status update:
Keyboard stuff is done, and now also mouse movements and some mouse button events are recognized. With mouse I can select units, but I cannot get them to move anywhere. Also there is a very grim display update bug that "forgets" to redraw when things are moving on screen. Using cursor keys to scroll removes the "garbage", but it is very annoying indeed... Again, give me some time, and I'm sure I will be able to solve everything! ![]() |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/7/30 21:24
#82 |
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Not too shy to talk
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2010/1/22 20:03 From VIGO SPAIN
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Waooo, great job. I'm waiting to see Napalm works in my Samy. Thanks a lot. |
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AmigaOne X5000 OS4.1 FEU1 And Lubuntu 10.04 ![]() 1200 towered with Blizzard PPC - BVision and Mediator And a new fantastic Chameleon64 ![]() |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/7/31 11:31
#83 |
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Just can't stay away
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2006/11/26 16:47 Posts: 1431
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Wow! Great thread that i had completely missed.
Alfkil don't forget to slap an intro on the final bin ;) |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/7/31 15:58
#84 |
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Home away from home
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2009/7/7 3:34 From Toronto, Canada
Posts: 2327
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Quote:
what a beautiful sentence ![]() ![]() |
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_______________________________ c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII Indivision AGA & Catweasel MK4+= Amazing ! My Master Miggies-Amiga1000 & AmigaONE X1000 ! mancave-ramblings |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/7/31 19:24
#85 |
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Just popping in
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2007/12/12 7:13 From Maldegem
Posts: 36
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Why dont you go all the way, go for an Installer and add a DONATE button :)
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/7/31 22:53
#86 |
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Just popping in
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2010/9/9 8:37 From Newcastle Upon Tyne
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Sweet great news on the progress so glad i started this thread :)
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/4 20:04
#87 |
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Just can't stay away
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2009/10/7 0:11 From Copenhagen
Posts: 1188
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Napalm is running here on my sam. No sound and no network, and a little crashy, but it runs full screen, and the controls seem to work.
![]() (And sorry for the delay, I realised, that I was using the CD version and NOT the 1.4 updated version, so it took me a few days to update the code.) |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/4 21:03
#88 |
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Just popping in
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2007/9/5 21:15 Posts: 70
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Wow! Sounds incredible! Any chance to watch this thing in action (youtube or so) or maybe even test it on Peg2?
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/4 21:13
#89 |
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Just can't stay away
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2009/10/7 0:11 From Copenhagen
Posts: 1188
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@Reth
Check your PM ![]() |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/5 8:11
#90 |
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Just popping in
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2006/11/29 8:33 From Bure�, Sweden
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Incredible! Can't wait until I can run it on my A1! Since my A4000 broke I have missed that game. Never could complete the last robot mission without cheating... :P
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/Me, myself and A1G4! |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/5 9:11
#91 |
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Just popping in
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2010/10/15 6:13 Posts: 96
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Wow great progress I hope it will work on my Pegasos 2 when you finish with it.
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/19 17:08
#92 |
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Just can't stay away
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2009/10/7 0:11 From Copenhagen
Posts: 1188
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For amusement, here is a little status update on my little Napalm project:
I have fixed (most i not all) DSI's in the game. Also load and save works now, but for some reason only from the ingame menu. I have been able to complete the first mission, and fixed a lockup on the stats screen that follows. Still, there are some problems with text in the menu screens, but this is not essential to playing the game. I am now moving on to fix the sound, so we can have nice stereo explossions comming out of speakers. If somebody wants to test the game at its current state, please email me. |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/19 17:33
#93 |
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Home away from home
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2006/11/26 21:45 From a story that hasn't been written yet
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I wonder if i should ask alfkil if he could do an OS4 The Settlers exe?
![]() and further i wonder if i should create a "Game Wunschkonzert" thread ![]() Great work. I'm not into RTS but a lot of people seem to be...kudos alfkil |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/19 19:05
#94 |
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Just popping in
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2009/1/27 12:50 From Istanbul
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PM sent for beta-testing :)
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/20 3:01
#95 |
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Not too shy to talk
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2006/11/27 16:55 Posts: 282
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Quote:
Napalm should in theory work with OS4 because it's system friendly and uses RTG. alfkil patched bugs that stopped this from working on OS4. Settlers would require a complete rewrite of the game. Software such as Bubble Heroes and Genetic Species can probably be fixed. Years ago I was able to load Bubble Heroes but couldn't start it because it didn't seem to recognise any input. Hopefully a fix is quite trivial. |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/20 10:54
#96 |
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Site Builder
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2006/12/2 23:57 From Athens
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@alfkil
You are doing a great job man,and really fast. I'm grateful. |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/20 12:40
#97 |
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Home away from home
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2006/12/2 3:55 From Italy, Perugia
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@Rob
Quote: Software such as Bubble Heroes and Genetic Species can probably be fixed. And would be great ![]() |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/20 16:31
#98 |
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Amigans Defender
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2006/11/17 22:40 From England
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@Rob
Quote: Software such as Bubble Heroes and Genetic Species can probably be fixed. More candidates: Uropa², Colonization (and Civilization), SimCity 2000 (actually the original SimCity as well, asuming it doesn't work - haven't tried it). When fixing Uropa² please fix the bug which prevents me from completing one of the missions. I didn't have an older save point and didn't want to play through the entire thing again, so I ended up stopping playing it because of that ![]() I can't even remember what the bug was (although it was definitely related to something I should have done in the building before going up to the surface - from which I could not return), I'll have to kick it up again and locate my save file (which I'm hoping still resides on my A1200, or a backup) |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/20 20:32
#99 |
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Just popping in
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2006/12/26 19:11 From Athens/Greece
Posts: 143
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@alkfil
Perhaps after you finish the patch of Napalm or when you are in the mood between tracing down bugs of it, you could take a look at this thread http://amigaworld.net/modules/newbb/v ... id=625542&forum=33#625547 On post 25, I state how far I went into installing this game. The errors I get should be trivial compared to the Napalm work you are doing right now. Please look at the link and take it into consideration :) Also check your pm for beta testing I sent yesterday, could find your e-mail, thanks! |
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Re: Getting Napalm to run on AmigaOS 4.1.2? |
Posted on: 2011/8/21 8:05
#100 |
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Not too shy to talk
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2006/12/1 23:50 From Skærbæk. Denmark
Posts: 266
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If one would have a go at another 68k game
Here I can mention that UFO: Enemy unknown is rather system friendly.. I had a look at sevreal 68k games, and UFO is one of the nicer once. It uses intuition for screen and windows plus other stuff like disk font for text. @alkfil looking very much forward to testing your Napalm fix |
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