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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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2009/6/11 2:19
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@kas1e

Ok thank you. I'll file a bug report at GitHub later.

Quote:
As for issues with minigl4gl4es and directly gl4es : minigl4gl4es uses gl4es fully, so no surprise the same bug arise everywhere.


In general yes of course, but MiniGL4GL4ES has been build over 15 months ago and uses a GL4ES version from that time. Recently released GL4ES Library has vastly improved GL compatibility. TriggerRally for example, from zero to (almost) hero

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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2012/7/16 18:57
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@all

I am trying to port f1spirit OpenGLES2 version..

What should I do for following includes ?

#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@Sinan
If i understand correctly, GLM it just mathematic library for OpenGL, mean you need do nothing with probably ?

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@kas1e
My question wasn't clear

It can't find these includes ? It's not a part of MiniGL or OpenGLES2

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@kas1e

If i install the ogles2 sdk, it will overwrite anything in local/common/include/GL

Is it safe to use your updated GL includes with pure OpenGL too ro were those changed to work with ogles2?

Or in other words, if i install the sdk, can i still mix OpenGL and ogles2 builds, or do i hvae to stick to ogles2?

Thanks

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@Raziel
For myself i have in SDK this:

GL4ES
GLMGL

When I need one of those, I create in SDK directory "GL", and put ones I need from one of those 2 dirs.

And yeah, you can build or ogles2 build, or minigl build. They different and use different libs, just share "opengl" functions

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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@kas1e

Understood.

Thank a lot

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We are in the beginning of a mass extinction.
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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
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@capehill

Ok, i was able to compile a OGLES2 version of ScummVM and now i'm back at the old problem of SDL not opening a window

WARNING: Could not parse GL version 'OpenGL ES 2 3.1 on top of Warp3D Nova 1.85'!
WARNING: SDL Error: Invalid window!

Any help?

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We are in the beginning of a mass extinction.
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