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Reborn return to castle Wolfenstein
Just popping in
Joined:
2014/6/29 14:12
From Montserrat
Posts: 231
Reborn return to castle Wolfenstein deserves its own thread .
Earlier postings

http://www.amigans.net/modules/news/article.php?storyid=2726

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Re: Reborn return to castle Wolfenstein
Just popping in
Joined:
2014/6/29 14:12
From Montserrat
Posts: 231
Posted By HunoPPC

@All

I work on Second EGL_wrap AOS4 Version rtcw SP 1.51c:
New features =>

* All cvars-news on this engine :
### Console

#### New cvars
* cg_fixedAspect ( 0 ) - Use aspect corrected HUD/UI ( 0 = Off, 1 = 4:3 style, 2 = Widescreen style )
* cg_fixedAspectFOV ( 1 ) - Use aspect correct FOV when using cg_fixedAspect cvar ( 0 = Off - Use cg_fov, 1 = Automatic FOV based on resolution )

* cl_autoRecordDemo ( 0 ) - record a new demo on each map change
* cl_aviFrameRate ( 25 )- the framerate to use when capturing video
* cl_aviMotionJpeg ( 1 ) - use the mjpeg codec when capturing video
* cl_guidServerUniq ( 1 ) - makes cl_guid unique for each server
* cl_cURLLib - filename of cURL library to load
* cl_consoleKeys - space delimited list of key names or characters that toggle the console
* cl_mouseAccelStyle ( 0 )- Set to 1 for QuakeLive mouse acceleration behaviour, 0 for standard
* cl_mouseAccelOffset ( 5 ) - Tuning the acceleration curve, see below

* con_autochat ( 1 ) - Set to 0 to disable sending console input text as chat when there is not a slash at the beginning
* con_autoclear ( 1 ) - Set to 0 to disable clearing console input text when console is closed

* in_availableJoysticks - list of available Joysticks
* in_keyboardDebug - print keyboard debug info

* j_forward - Joystick analogue to m_forward, for forward movement speed/direction.
* j_side - Joystick analogue to m_side, for side movement speed/direction.
* j_up - Joystick up movement speed/direction.
* j_pitch - Joystick analogue to m_pitch, for pitch rotation speed/direction.
* j_yaw - Joystick analogue to m_yaw, for yaw rotation speed/direction.
* j_forward_axis - Selects which joystick axis controls forward/back.
* j_side_axis - Selects which joystick axis controls left/right.
* j_up_axis - Selects which joystick axis controls up/down.
* j_pitch_axis - Selects which joystick axis controls pitch.
* j_yaw_axis - Selects which joystick axis controls yaw.

* s_useOpenAL ( 1 ) - use the OpenAL sound backend if available
* s_alPrecache ( 1 ) - cache OpenAL sounds before use
* s_alGain ( 1.0 ) - the value of AL_GAIN for each source
* s_alSources ( 128 ) - the total number of sources to allocate
* s_alDopplerFactor ( 1.0 ) - the value passed to alDopplerFactor
* s_alDopplerSpeed ( 9000 ) - the value passed to alDopplerVelocity
* s_alMinDistance ( 128 ) - the value of AL_REFERENCE_DISTANCE for each source
* s_alMaxDistance ( 1024 )- the maximum distance before sounds starts to become inaudible.
* s_alRolloff ( 2 ) - the value of AL_ROLLOFF_FACTOR for each source
* s_alGraceDistance ( 512 ) - after having passed MaxDistance, length until sounds are completely inaudible
* s_alDriver - which OpenAL library to use
* s_alDevice - which OpenAL device to use
* s_alAvailableDevices - list of available OpenAL devices
* s_alInputDevice - which OpenAL input device to use
* s_alAvailableInputDevices - list of available OpenAL input devices

* s_sdlBits - SDL bit resolution
* s_sdlSpeed - SDL sample rate
* s_sdlChannels - SDL number of channels
* s_sdlDevSamps - SDL DMA buffer size override
* s_sdlMixSamps - SDL mix buffer size override

* s_backend - read only, indicates the current sound backend

* s_muteWhenMinimized - mute sound when minimized
* s_muteWhenUnfocused - mute sound when window is unfocused

* sv_dlRate - bandwidth allotted to PK3 file downloads via UDP, in kbyte/s
* sv_dlURL - the base of the HTTP or FTP site that holds custom pk3 files for your server

* com_ansiColor - enable use of ANSI escape codes in the terminal
* com_altivec - enable use of altivec on PowerPC systems
* com_standalone (read only) - If set to 1, RTCW is running in standalone mode
* com_basegame - Use a different base than main. If no original RTCW pak files are found, this will enable running in standalone mode
* com_homepath - Specify name that is to be appended to the home path
* com_legacyprotocol - Specify protocol version number for legacy RTCW 1.4 protocol, see "Network protocols" section below (startup only)
* com_legacyversion - Use vanilla RTCW 1.41 version string for game server browser visibility
* com_maxfpsUnfocused - Maximum frames per second when unfocused
* com_maxfpsMinimized - Maximum frames per second when minimized
* com_busyWait - Will use a busy loop to wait for rendering next frame when set to non-zero value
* com_pipefile - Specify filename to create a named pipe through which other processes can control the server while it is running. ( Nonfunctional on Windows. )
* com_gamename - Gamename sent to master server in getservers[Ext] query and infoResponse "gamename" infostring value. Also used for filtering local network games.
* com_protocol - Specify protocol version number for current iortcw protocol, see "Network protocols" section below (startup only)

* sv_banFile - Name of the file that is used for storing the server bans

* net_ip6 - IPv6 address to bind to
* net_port6 - port to bind to using the ipv6 address
* net_mcast6addr - multicast address to use for scanning for IPv6 servers on the local network
* net_mcastiface - outgoing interface to use for scan
* net_enabled - enable networking, bitmask. Add up number for option to enable it:

Enable IPv4 networking: 1

Enable IPv6 networking: 2

Prioritize IPv6 over IPv4: 4

Disable multicast support: 8


* r_allowResize - make window resizable
* r_ext_texture_filter_anisotropic - anisotropic texture filtering
* r_zProj - distance of observer camera to projection plane in quake3 standard units
* r_greyscale - desaturate textures, useful for anaglyph, supports values in the range of 0 to 1
* r_stereoEnabled - enable stereo rendering for techniques like shutter glasses (untested)
* r_anaglyphMode - Enable rendering of anaglyph images

red-cyan glasses: 1
red-blue: 2
red-green: 3
green-magenta: 4

To swap the colors for left and right eye just add 4 to the value for the wanted color combination. For red-blue and red-green you probably want to enable r_greyscale

* r_stereoSeparation - Control eye separation. Resulting separation is r_zProj divided by this value in quake3 standard units. See also http://wiki.ioquake3.org/Stereo_Rendering for more information
* r_marksOnTriangleMeshes - Support impact marks on md3 models, MOD developers should increase the mark triangle limits in cg_marks.c if they intend to use this.
* r_sdlDriver - read only, indicates the SDL driver backend being used
* r_noborder - Remove window decoration from window managers, like borders and titlebar.
* r_screenshotJpegQuality - Controls quality of jpeg screenshots captured using screenshotJPEG
* r_aviMotionJpegQuality - Controls quality of video capture when cl_aviMotionJpeg is enabled
* r_mode -2 - This new video mode automatically uses the desktop resolution.

#### New commands
* video [filename]- start video capture (use with demo command)
* stopvideo - stop video capture
* stopmusic - stop background music
* minimize - Minimize the game and show desktop
* togglemenu - causes escape key event for opening/closing menu, or going to a previous menu. works in binds, even in UI
* print - print out the contents of a cvar
* unset - unset a user created cvar
* banaddr ( range ) - ban an IP address range from joining a game on this server, valid ( range ) is either playernum or CIDR notation address range.
* exceptaddr ( range ) - exempt an IP address range from a ban.
* bandel ( range ) - delete ban (either range or ban number)
* exceptdel ( range ) - delete exception (either range or exception number)
* listbans - list all currently active bans and exceptions
* rehashbans - reload the banlist from serverbans.dat
* flushbans - delete all bans
* net_restart - restart network subsystem to change latched settings
* game_restart ( fs_game ) - Switch to another mod
* which ( filename/path ) - print out the path on disk to a loaded item
* execq ( filename ) - quiet exec command, doesn't print "execing file.cfg"
* kicknum ( client number ) - kick a client by number, same as clientkick command
* kickall - kick all clients, similar to "kick all" ( but kicks everyone even if someone is named "all" )
* kickbots - kick all bots, similar to "kick allbots" (but kicks all bots even if someone is named "allbots")
* tell ( client num ) msg - send message to a single client (new to server)
* cvar_modified [filter] - list modified cvars, can filter results (such as "r*" for renderer cvars) like cvarlist which lists all cvars
* addbot random - the bot name "random" now selects a random bot

*New renders mode:
"Mode 0: 320x240 (4:3)"
"Mode 1: 400x300 (4:3)"
"Mode 2: 512x384 (4:3)"
"Mode 3: 640x480 (4:3)"
"Mode 4: 800x600 (4:3)"
"Mode 5: 960x720 (4:3)"
"Mode 6: 1024x768 (4:3)"
"Mode 7: 1152x864 (4:3)"
"Mode 8: 1280x1024 (5:4)"
"Mode 9: 1600x1200 (4:3)"
"Mode 10: 2048x1536 (4:3)"
"Mode 11: 856x480 (16:9)"
"Mode 12: 640x360 (16:9)"
"Mode 13: 640x400 (16:10)"
"Mode 14: 800x450 (16:9)"
"Mode 15: 800x500 (16:10)"
"Mode 16: 1024x640 (16:10)"
"Mode 17: 1024x576 (16:9)"
"Mode 18: 1280x720 (16:9)"
"Mode 19: 1280x768 (16:10)"
"Mode 20: 1280x800 (16:10)"
"Mode 21: 1280x960 (4:3)"
"Mode 22: 1440x900 (16:10)"
"Mode 23: 1600x900 (16:9)"
"Mode 24: 1600x1000 (16:10)"
"Mode 25: 1680x1050 (16:10)"
"Mode 26: 1920x1080 (16:9)"
"Mode 27: 1920x1200 (16:10)"
"Mode 28: 1920x1440 (4:3)"
"Mode 29: 2560x1600 (16:10)"

*Opengles 2.0 backend with EGL_wrap and GL4es
* OpenAL sound API support (multiple speaker support and better sound quality)
* AVI video capture of demos
* Much improved console autocompletion
* Persistent console history
* Colorized terminal output
* Optional Ogg Vorbis support
* Support for various esoteric operating systems
* cl_guid support
* HTTP/FTP download redirection (using cURL)
* PNG support

And at this version is final version for Warp3D NOVA and minigl

Best regards

HunoPPC 2019


* Many, many bug fixes for your preasure

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Re: Reborn return to castle Wolfenstein
Just popping in
Joined:
2014/6/29 14:12
From Montserrat
Posts: 231

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Re: Reborn return to castle Wolfenstein
Home away from home
Joined:
2009/7/7 3:34
From Toronto, Canada
Posts: 2327
@Spectre660

great stuff by HUNO for our miggies yet again!

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_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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Re: Reborn return to castle Wolfenstein
Not too shy to talk
Joined:
2007/1/6 5:59
Posts: 329
Will this work sam 440ep Flex & Radeon 9250?

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Re: Reborn return to castle Wolfenstein
Just popping in
Joined:
12/16 8:42
From Czech Republic
Posts: 53
Are the any tutorials for EGL Wrap and GLES2 available? I can't even recompile the examples included in the EGL Wrap Lib package...

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Re: Reborn return to castle Wolfenstein
Home away from home
Joined:
2006/11/30 18:43
From Norway
Posts: 2470
Have the files been updated?

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Sam460 Lite
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Re: Reborn return to castle Wolfenstein
Just popping in
Joined:
2006/12/28 23:42
From Besançon
Posts: 175
Hello thanks for this highlight of my work for your amigaNG
For the EGL_wrap examples, did you click on the SDK installer because it installs the includes and the library in your SDK
Then did you install the opengles SDK and NOVA warp3d
Thank you for giving me more information so that I can help you better
For the evolved version of rtcwNG yes it will be for MINIGL and NOVA so it will run on old and new machines
At first the single player version will be released and will follow the multiplayer version
Thank you
HunoPPC

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AmigaOS 4.1 Rulez
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Re: Reborn return to castle Wolfenstein
Just popping in
Joined:
12/16 8:42
From Czech Republic
Posts: 53
@HunoPPC

Hi

Yes, I have all the libraries and headers installed in SDK and all the compiled examples are working well.
I'm getting some strange messages from libegl_wrap.so library while compiling though. I think those were some undefined references...
I'm not at home at the moment but I will post the specific messages in new post probably...
It is more related to coding than the game itself :)

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Re: Reborn return to castle Wolfenstein
Quite a regular
Joined:
2008/10/29 10:20
From Uppsala, Sweden
Posts: 726
Any chance to get all the PAKS as a torrent? Thanks for the game Huno.

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Re: Reborn return to castle Wolfenstein
Just popping in
Joined:
2006/12/28 23:42
From Besançon
Posts: 175
@Joeled
I am working on the .pk3 again because I add new shaders and try to fix the problem with the x5000. yes I would try to put paks on torrent to make your life easier

HunoPPC

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AmigaOS 4.1 Rulez
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Re: Reborn return to castle Wolfenstein
Just popping in
Joined:
12/16 8:42
From Czech Republic
Posts: 53
@HunoPPC
Let me know if You need any testing on X5000, I will be glad to help :)

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Re: Reborn return to castle Wolfenstein
Just popping in
Joined:
2006/12/28 23:42
From Besançon
Posts: 175
@NoCache

can you put me on this post the compilation errors that I see if it is not related to an issue of include

Thanks
HunoPPC

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Re: Reborn return to castle Wolfenstein
Quite a regular
Joined:
2008/10/29 10:20
From Uppsala, Sweden
Posts: 726
@HunoPPC

I cant reach you through your email check your PM.

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Re: Reborn return to castle Wolfenstein
Just popping in
Joined:
2006/12/28 23:42
From Besançon
Posts: 175
@Joeled

And now check your PM
HunoPPC

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AmigaOS 4.1 Rulez
Resized Image
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Re: Reborn return to castle Wolfenstein
Just can't stay away
Joined:
2006/11/24 18:52
From Gloucestershire, UK.
Posts: 1169
Tried it on my X1000 it runs ok but kills the keyboard. mouse still works, I can look round the cell, stab and jump but can't move, even ctrl-amiga-amiga is dead.

Main contains:

12> list
cgame_amigaos4_ppc.so       1071821 ----rwed 24-Dec-18 10:35:36
demos                           Dir 
----rwed 10-Dec-16 10:54:10
demos
.info                    22086 ----rw-d 10-Dec-16 10:54:24
hunkusage
.dat                  1036 ----rw-d Friday    01:06:26
language_deutsch
.cfg            419 ----rwed 28-Nov-16 21:09:24
language_english
.cfg            436 ----rwed 28-Nov-16 22:33:12
language_french
.cfg             464 ----rwed 28-Nov-16 21:09:06
language_italian
.cfg            390 ----rwed 28-Nov-16 21:09:36
language_spanish
.cfg            372 ----rwed 28-Nov-16 21:09:52
pak0
.pk3                  315823656 ----rwed Friday    00:45:51
pakHD00
.pk3               727387942 ----rw-d 18-Nov-18 19:37:14
pakHD01
.pk3              1821724823 ----rw-d 07-Mar-15 20:10:40
pakHD02
.pk3               773591605 ----rw-d 07-Mar-15 21:40:16
pakHD03
.pk3               474727023 ----rw-d 03-Mar-15 18:18:32
pakHD04
.pk3               480458055 ----rw-d 07-Mar-15 20:47:00
pakHD05
.pk3               464205637 ----rw-d 18-Nov-18 21:23:32
qagame_amigaos4_ppc
.so      1518329 ----rwed 24-Dec-18 09:57:02
save                            Dir 
----rwed Friday    23:52:23
scripts                         Dir 
----rwed Thursday  23:24:30
sp_pak1
.pk3               293887431 ----rwed Friday    00:46:05
sp_pak2
.pk3                11026123 ----rwed Friday    00:46:06
sp_pak3
.pk3                  152544 ----rwed Friday    00:46:06
sp_pak4
.pk3                15532040 ----rwed Friday    00:46:07
ui_amigaos4_ppc
.so           481717 ----rwed 24-Dec-18 10:35:42
wolfconfig
.cfg                 7881 ----rw-d Friday    23:52:03
z_pak_hd_os4_ui
.pk3        52354153 ----rwed 24-Dec-18 12:36:34
23 files 
5182M bytes 3 directories 1326697 blocks used

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Amiga user since 1985
AOS4, A-EON, IBrowse & Alinea Betatester

Ps. I hate the new amigans website. <shudder>
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Re: Reborn return to castle Wolfenstein
Home away from home
Joined:
2009/7/7 3:34
From Toronto, Canada
Posts: 2327
seems I've got all the pak files except these ???:

pak0.pk3
sp_pak1.pk3
sp_pak2.pk3
sp_pak3.pk3


_________________
_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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Re: Reborn return to castle Wolfenstein
Not too shy to talk
Joined:
2010/1/22 20:03
From VIGO SPAIN
Posts: 386
@328gts

These files, comes in the original Game.

Virginio.

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AmigaOne X5000 OS4.1 FEU1 And Lubuntu 10.04
1200 towered with Blizzard PPC - BVision and Mediator
And a new fantastic Chameleon64
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Re: Reborn return to castle Wolfenstein
Home away from home
Joined:
2009/7/7 3:34
From Toronto, Canada
Posts: 2327
@RIBDEVIL

ah thanks off to find them

_________________
_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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Re: Reborn return to castle Wolfenstein
Home away from home
Joined:
2009/7/7 3:34
From Toronto, Canada
Posts: 2327
ok so now also have fils from original CD that were missing and still getting pak files missing pop up??

so other than those from the original CD and those on Huno's site what other pak files are needed? or do I need to unpak all the pak files?

_________________
_______________________________
c64-dual sids, A1000, A1200-060@50, A4000-CSMKIII
Indivision AGA & Catweasel MK4+= Amazing
! My Master Miggies-Amiga1000 & AmigaONE X1000 !
mancave-ramblings

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