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[Coming Soon] Boing Ball Screen Blanker
Quite a regular
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Here is a "first" alpha shot of the future screen blanker on which I'm workin'on these days :)
It's developed using Amiga OS 4 SDK, MiniGL & AmiDARK Engine (actual private build).

http://files.amidark-engine.com/BoingBallVer0_4.png
http://files.amidark-engine.com/BoingBallVer0_4b.png

There's no light excepted default ambient but this will change in future :)

EDIT :
Here is a small executable to see the ball moving in 640x480 32bits. Press escape to quit :
http://files.amidark-engine.com/BoingBALL_AlphaTEST.lha
http://cordierfr.free.fr/BoingBALL_AlphaTEST.lha

EDIT : New version. Same file. New screenshot.
EDIT : New screenshot with background and bette lighting

@+
AmiDARK
http://www.amidark-engine.com


Edited by freddix on 2010/5/17 21:50:14
Edited by freddix on 2010/5/17 22:10:45
Edited by freddix on 2010/5/17 23:06:50
Edited by freddix on 2010/5/19 20:22:03
Edited by freddix on 2010/5/24 16:04:55
Edited by freddix on 2010/5/24 21:26:28
All we have to decide is what to do with the time that is given to us.
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Re: [Coming Soon] Boing Ball Screen Blanker
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@freddix

I don't know whether you have noticed or not, but AmigaOS 4.1 Update 1 shipped with a Boing Ball screenblanker as standard. It's quite good too :)

Simon

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Re: [Coming Soon] Boing Ball Screen Blanker
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@Rigo
animation of this screen blanker is ... saccaded ....
And with latest update ... it does no more work on my Amiga OS 4.1 Sam440Flex 800 computer ...
Mine will come with 3 textures set,and some options (maybe a background, or something else)

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Re: [Coming Soon] Boing Ball Screen Blanker
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@freddix

Make it a fancy one and you have a winner.

X5000
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Re: [Coming Soon] Boing Ball Screen Blanker
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I cant watch the picture as there comes some maintance link. same for amidark site

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Re: [Coming Soon] Boing Ball Screen Blanker
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@Kicko

Yes, the ISP is doing some maintenance

This should be fixed tomorrow.

Philippe 'Elwood' FERRUCCI
Sam460ex 1.10 Ghz
http://elwoodb.free.fr
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Re: [Coming Soon] Boing Ball Screen Blanker
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I have added an alternate link ;)

I've added a small executable to test.
Tell me if it's smooth on your config and which config you use ;)


Edited by freddix on 2010/5/17 22:11:54
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Re: [Coming Soon] Boing Ball Screen Blanker
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Nice, it works perfectly on my Flex 800, maybe a little darker but very good

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Re: [Coming Soon] Boing Ball Screen Blanker
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It works fine here on my Sam 800.but a little bit to dark

Amiga600/Vampire2/PrismaMegaMix​/32GB CF Card/2x Rys Mk2/A604n/IndivisionECS/Gotek
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Re: [Coming Soon] Boing Ball Screen Blanker
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Concerning lights, I know ;)
but as I said upper : "There's no light excepted default ambient but this will change in future :)"
;)

Thank you for your answer.

All we have to decide is what to do with the time that is given to us.
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Re: [Coming Soon] Boing Ball Screen Blanker
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@freddix

Tested. Works fine and fast :) A bit dark of course, but still pretty neat. I also check included source code: and i think that amidark will be the best demo and game machine for aos4. Functions are much easy that even OpenGL itself.

Only what i noticed (and what imho bad): i can see that for first, it starts in window mode, and after, swith to full screen. And in source code you have fucntion like "DeSetWindowOFF()", but imho, will be nice to have just 2 functions:
DeSetWindow() and DeSetFullScreen(). It will avoid that visual jumping from win to full screen, and also will be (imho) more logical.

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Re: [Coming Soon] Boing Ball Screen Blanker
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@freddix

Its really smooth. You can make it even better by making somekind of floor, maybe glassfloor or some other material that shows reflection of the ball.

EDIT: Also having some background but not a must.

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Re: [Coming Soon] Boing Ball Screen Blanker
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@Kicko

As long as one can choose the original grey grid through some settings !

Philippe 'Elwood' FERRUCCI
Sam460ex 1.10 Ghz
http://elwoodb.free.fr
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Re: [Coming Soon] Boing Ball Screen Blanker
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@Kas1e :
My command set is the same than DarkGDK from TheGameCreators
Concerning windowed/fullscreen mode, 3 options will be available ;)

1. Use of a default setup.ini file that'll contain some setup parameters like screen mode, depth & windowed/fullscreen mode. This function will be used if your program does not setup any video setting on beginning.

2. Use of DESetWindowOFF() or DESetWindowON() to switch from a mode to another one.

3. DESetWindowOFF() can be used before the DESetDisplayMode( int WIDTH, int HEIGHT, int DEPTH ) and then, when the display will be opened, it will be opened directly in the correct mode.

After this, window mode is set per default during dev car it's easier to have app window running with debug output window visible too at the same time ;)
Full Screen Mode will probably be set per default for final application developed under AmiDARK Engine.

@Kicko :
Yes, it's something planed like having a background picture or making a clone of WB screen so the ball will move above your icons :p (if someone know how to get the WB screen and clone it, tell me plz :p ) or having the capability to chosse a file for a background.

@Elwood :
lool. Texture is PNG image so you can change the image with everything you want ;) 3 differents but red/white textures will be available with the final screen blanker.

@All :
Thank you for your answer and comments :)

Kindest Regards,
AmiDARK
http://www.amidark-engine.com

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Re: [Coming Soon] Boing Ball Screen Blanker
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@freddix
Quote:

3. DESetWindowOFF() can be used before the DESetDisplayMode( int WIDTH, int HEIGHT, int DEPTH ) and then, when the display will be opened, it will be opened directly in the correct mode.


Then no problems at all :) Cool. Hope to see new version of AmiDark soon (with music/sound of course :) )

Btw, did you have any amidark-related sources of games or demos which can be later ported on os4 ?

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Re: [Coming Soon] Boing Ball Screen Blanker
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You can always ask the author of SGrab if he can help you with the grab of workbench window. Its really nice idea you got.

You can find his email in the readme for Sgrab

http://www.stephan-rupprecht.de

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Re: [Coming Soon] Boing Ball Screen Blanker
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@Kicko
E-mail sent to the author of SGRAB ;)

Thanks.

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also on Sam0440ep Flex 800MHZ
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@freddix
As others already mentioned, it looks really great on SAM. The animation is very smooth and fast. However on my screen there is some noticeable distorsion especially when the ball reaches the corners of the screen.

My display is a 4:3 17" TFT

I am really looking forward to make this the default blanker module on my SAM.

Keep up the great work.

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Re: [Coming Soon] Boing Ball Screen Blanker
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@freddix

Quote:
(if someone know how to get the WB screen and clone it, tell me plz :p ) or having the capability to chosse a file for a background.


struct Screen *wbscr=0;

wbscr=IIntuition->LockPubScreen("Workbench");
if (wbscr!=0)
{
// WB's bitmap (content) is wbscr->RastPort.BitMap
// ...

IIntuition->UnlockPubScreen("Workbench",0);
}

Reading a picture file you can use:
IIntuition->ObtainBitMapSource();
and
IIntuition->ObtainBitMapInstance();

Check the autodocs to find all the rest of the info you'll need.

Rock lobster bit me - so I'm here forever
X1000 + AmigaOS 4.1 FE
"Anyone can build a fast CPU. The trick is to build a fast system." - Seymour Cray
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Re: [Coming Soon] Boing Ball Screen Blanker
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