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Re: SDL developers.. please read
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@Mrodfr

Dunno about all that problems (maybe afxgroup can help here), but did alt+enter works normally for now ?

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Re: SDL developers.. please read
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@kas1e

Yes, ALT+enter work fine for window to fullscreen but I have lost some keys for the hexen2 game.

work better or maybe perfect with previous release.

I'm the only one with this problem ???

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Re: SDL developers.. please read
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@Mrodfr

Are you sure that Alt+Enter works for you ? I just download latest version from Huno site, and alt+enter not works for me.

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Re: SDL developers.. please read
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@kas1e

hexen2-software renderer -> hexen2 2482304 16-07-10 15:11

left alt+F12 and jump from window to fullscreen fine...

and the 3 other exe work fine also for ALT+F12.


Hey, I have found the problem about the keys !!!!!!


previous version of SDL use the physical location for the keys (like the game manual) and don't care about the letter or sign of the keyboard and the country of the keyboard.


with this version, I must use the real keys sign marked on the keyboard (at least, that look like for some).


examples:

- for using jump, I must use alt+! (for /). previous version, direclty !

- for using inventory keys, I must use alt+]. previous version $


the previous version use the hexen2 keys from the manual, this version use the real letter key of the keyboard.

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Re: SDL developers.. please read
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@Mrodfr

Why alt+f12 ? With first version it was Alt+Enter. Did Huno change default settings for ? But yes, alt+f12 works.

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Re: SDL developers.. please read
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@kas1e
I changed alt/enter because it was blocking the enter key and as soon as you move the arrow menu this called into windowed mode because the enter key and the key to confirm
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Re: SDL developers.. please read
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@HunoPPC
Good, then all works fine (i just fear that something broken). But glad to know that you change it himself. Btw, game are very pretty usable and playable and pretty fast. Time for os4depot then ?:)

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Re: SDL developers.. please read
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@kas1e
Lio create a package with doc for uploading on os4depot
Wait
Thanks
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Re: SDL developers.. please read
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@afxgroup

Ah this is great stuff, the problem with the old SDL of picking a nation leader (mouse, not sure if there are keys) in Freeciv client(s) being heinously slow, seems eradicated. Posting about the other thing in a new thread.

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Re: SDL developers.. please read
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@Thematic

good to hear

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Re: SDL developers.. please read
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@afxgroup

As i read on AW.net, 2 users have some problems with graphics corruption, which not happenes before:
First one
Second one

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Re: SDL developers.. please read
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@kas1e

it is a memory problem and it was the same with the old SDL library..

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Re: SDL developers.. please read
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@afxgroup

What you think, about add to some basic SDL functions (graphics ones mostly, for blitting and alt) - always usage of GL ? I.e. user use plain SDL function, but it use GL inside of SDL , even if no GL flag are passed to SDL ? Of course that mean that it will be heavy based on GL (and on minigl bugs, which we can fix then faster), but from other side it will speed up work of all plain SDL apps.

Or maybe even making a "version", where some very offten used SDL function are works over GL ? Like:

SDL_BlitSurface
SDL_FillRect
SDL_UpdateRect
etc

Or maybe just make "surface" working over gl_context by default ? Because some plain SDL code, are visibly slow. And rewriting all the time all of this to usage with OGL not so cool.

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Re: SDL developers.. please read
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@kas1e

because it will slow down the entire library.. and however the works should be a lot..
I'm planning to go into the code deeper to see if and where something could be speedup.. but it is too hot here.. and maybe September temperature can help..
And however remember that the code is available to all. Anyone can propose a patch and we will apply it

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Re: SDL developers.. please read
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@afxgroup

Btw, what the differences for now (for our aos4 and our sdl), in use HWSURFACE and SWSURFACE (i see no differences in general visually).

Only one difference which i can see for now, for SDL_SWSURFACE i have some bugs with centering the window (its not centers by default), but with SDL_HWSURFACE it centers.

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Re: SDL developers.. please read
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@kas1e

No such difference here. There should be a speed difference with G4 machines since Altivec is used to process bitmaps in RAM (SWSURFACE).

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@Thematic
I have peg2 with G4, and for me SW or HW visibly make no sense .. Anyway looks like that not so matter , can be used any of them then.

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Re: SDL developers.. please read
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@kas1e

if you download the bench present on SDL site you will see the differences

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@afxgroup

That what i have on peg2:
320x240  320x240   640x480  640x480
                         software  hardware software hardware
Slow points 
(frames/sec):  12.1396  216.216  1.51172   57.971 
Fast points 
(frames/sec):  711.111  118.738  181.303  29.6743 
   Rect fill 
(rects/sec):    20898   120471  6450.39  53894.7 
 32x32 blits 
(blits/sec):  54613.3   151704  53894.7   146286


Looks like HWSURFACE always faster, except the big differences for 6-7 times in fast_point.

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Re: SDL developers.. please read
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@kas1e

yes, but i've read on google that could be normal

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