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Re: Odyssey 1.23: AOS4 source code on GitHub

Subject: Re: Odyssey 1.23: AOS4 source code on GitHub
by kas1e on 2020/3/5 18:09:13

Thanks, but it's for sure not me who will write that all code, as I have no skills and basically see no sense to move everything to GPU rendering. Because it will mean all users who can't use RAdeonHD/RX out of luck.

Besides, I understand how much of new bugs it will spawn in all the involved libs: and in EGL, and in Ogles and in Warp3dNova, and I do not have energy to waiting for bugfixes and cry for them for years as it was lately :) It can be ok to take some amiga-works at base other work on it if only bugs immediately fixes, but it's not the case with 3d libs involved.

Basically I think all those talks about the new surface for Cairo and move-to-GPU-rendering are just a cheap-talks, because who will do so? It will take a lot of time and no one knows which issues will arise with our 3d stuff in the process.

What is need it right now, it's:

1. fix bugs in media player and made MediaPlayer use compositing for playing (so works everywhere).
2. fix crash on exit in javascript's freeblock() when we run on debug-kernel
3. update core as much as possible

And nothing else needs it.

Anyone up for any of those tasks ?:)

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