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Re: Shaderjoy 1.17

Subject: Re: Shaderjoy 1.17
by kas1e on 2020/12/5 9:54:59

@Capehill

About rot: right, I just tried to include the "common" part to the image, and fail to see that bufferA use it as well, damn.

Btw, check this shader: https://www.shadertoy.com/view/lldXRB

On our part, we have too many "star dots", while on win32 realization there just very-very few of them. I think it's again related to "smoothstep" maybe ? That part:

// stars    
    
sky += 0.8*smoothstep0.90,1.0,textureiChannel32.5*p+time*0.03 ).x);
    
sky += 0.4*smoothstep0.50,1.0,textureiChannel32.5*p+time*0.1 ).y);
    
sky += 0.3*pow(abs(0.5-max(0.0,p.y)),5.0);


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