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Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress

Subject: Re: GL4ES: another OpenGL over OpenGLES2 emulation - some tech. info and porting progress
by Hans on 2018/2/22 22:14:08

@kas1e
Quote:
Should i create official bz for you, or it enough of what we disscus here ?

Yes, create a bug ticket. You can keep it brief and add a link to the first post in this thread about the issue.

@Daytona675x
Quote:
Remarkably similar is not identical and fragment- is not vertex-shader

Very true. Here's my test frag shader:
#version 140

in vec2 Pos;

void main()
{
    
gl_FragColor vec4(0.0);
    
    if(
Pos.<= 0) {
        
gl_FragColor vec4(0.5);
    }
    
    
gl_FragColor.1.0;
}


I'll add a vertex shader equivalent to my test suite as soon as I can.

Hans

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