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Re: Reverse engineered GTA III and Vice City

Subject: Re: Reverse engineered GTA III and Vice City
by kas1e on 2021/5/17 6:25:44

OpenGL 2.1 and OpenGL ES 2.0 for video and OpenAL for audio looks pretty good for us. Through as PPC didn't mention, there is a very big chance that code is not big-endian aware => no fast/easy port possible then (and we don't know if that "librw" reimplementation is big-endian aware as well.

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