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Re: SDL/Open GL

Subject: Re: SDL/Open GL
by Thematic on 2021/1/14 21:52:40

Skirting the topic...
six years ago I built a partial (no networking) Quakespasm on top of SDL 1.2. The project has SDL2 supported, too and seems to have had many new versions since. Excerpt from changelog:
"Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer's Testaments mod works." Ie. new game mods want new or weird things.

What I remember doing was making some changes regarding minigl missing stuff, and on top of that I think I failed to have multitexturing, too.

So that could be an engine version for both GPU/driver types.

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