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Re: Redeclaration error

Subject: Re: Redeclaration error
by Capehill on 2020/11/26 17:59:58



Well, if there is an easy way to do it with an ifdef I'm all ears

Dude, you had the simplest possible patch/workaround/whatever in your pull request already :) So please keep that in your local repo until SDL 2.0.14.

Of course it would be possible to wrap code between some silly

#ifndef __amigaos4__
//call whatever functions without GL context

But what is the point of that kind of "patch"? What are the expectations of getting GL attributes of the *current context*, *without* the current context?

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