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Re: Warp3DNova shader bugs thread

Subject: Re: Warp3DNova shader bugs thread
by Daytona675x on 2020/5/30 19:19:29

@kas1e
I guess it's not a general "and" doesn't work but simply depends on situation, which register used when etc. After all an && in this case here will certainly result in two conditional branches, just like at least the 1st working variant. It's worthless to speculate more, if register allocation is messed up everything is possible.

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