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Re: Warp3DNova shader bugs thread

Subject: Re: Warp3DNova shader bugs thread
by Daytona675x on 2020/5/30 18:17:42

@kas1e
to me this looks like similar issues, I bet it's some register mess up in each case.
Btw.: I played a bit with the previous one.

// original statement which produces pixel garbage here
if (.72+&& p.0.0) ++i;
// same semantic variants which work here
if (.72+b) if(p.0.0) ++i;
if (
.72+bi+=(p.0.0) ? 0;
if (
p.0.0i+=(.72+b) ? 0;
i+=(.72+b) ? (p.0.0) ? 0;



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