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Re: Porting apitrace

Subject: Re: Porting apitrace
by kas1e on 2019/4/24 10:53:21

@Hans
Quote:

It matters because I need to understand what you're trying to achieve before I can give any advice.


I need shaders in all their trasformation till the very latest sended directly to nova.

So far we can get those ones which we send to Ogles2 , and so we need those ones which ogles2 output to warp3dnova after glslnag-internal conversion happens with all the tweaks and workarounds putted in.

So yeah, as it will be SPIR-V format, then it's CompileShader(), thanks !

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