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Re: Porting apitrace

Subject: Re: Porting apitrace
by Capehill on 2019/4/6 11:59:18


I think also glBuffer(Sub)Data is needed so that VBO content can be seen. And glDraw*

If you already debug GL4ES "out" values then OGLES2 "in" values probably don't help much, other than cross-checking the logging.

So it probably needs also W3DN logging to provide a complete picture. Need to locate relevant W3DN buffer and draw functions.

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