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Re: The OpenGL ES 2.0 thread

Subject: Re: The OpenGL ES 2.0 thread
by Daytona675x on 2020/7/22 8:41:12

@Capehill
Quote:
Tried even with 4 FBOs at the same time.

Yes, and it should also work if you attach the same texture to multiple FBOs. Also measures have been taken so that glTexture2D doesn't cost extra time in general. Was no 1-liner

Quote:
Is there any estimate when v3.0 will be released to the public?

It should be inside the next official Enhancer update. Talked to Matthew about that yesterday.

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