Re: The OpenGL ES 2.0 thread |
Subject: Re: The OpenGL ES 2.0 thread by Daytona675x on 2019/7/12 10:41:56 @Capehill ![]() I'm OpenGLES2 and as such I'm only interested in if the operation failed and not why. And the if is covered by the function's return value already. Because of that you'll probably find lots of places where I pass nullptr for a Nova errCode. |