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Re: The OpenGL ES 2.0 thread

Subject: Re: The OpenGL ES 2.0 thread
by Daytona675x on 2019/7/12 11:41:56

Dunno what you're digging for, but yes, this is what I intended to do and what's implemented. This Nova error code parameter is optional and I don't care about it / don't need it.
I'm OpenGLES2 and as such I'm only interested in if the operation failed and not why. And the if is covered by the function's return value already.
Because of that you'll probably find lots of places where I pass nullptr for a Nova errCode.

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