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Re: The OpenGL ES 2.0 thread

Subject: Re: The OpenGL ES 2.0 thread
by Capehill on 2019/7/2 16:25:42

@Raziel

You could add something like

printf("%s\n"glGetString(GL_VERSION));
printf("%s\n"glGetString(GL_VENDOR));
printf("%s\n"glGetString(GL_RENDERER));
printf("%s\n"glGetString(GL_SHADING_LANGUAGE_VERSION));


in your application, after the GL context has been created. In SDL2 scenario, locate SDL_GL_CreateContext call first.

I didn't test or even compile the above but hopefully it demonstrates the idea.

EDIT: apparently ResidualVM does this: https://github.com/residualvm/residual ... englsdl-graphics.cpp#L154

Maybe ScummVM doesn't? Feature request for ScummVM devs?

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