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Re: The MiniGL thread

Subject: Re: The MiniGL thread
by BSzili on 2019/3/19 8:38:40

Fake VBOs in MiniGL are really just vertex arrays with a different API. For FBOs you need to be able to change the render target (not just the color buffer but Z-buffer, etc.). A long time ago I found clues in the Warp3D v5 SDK that there could be a way to do this, but AFAIK no public API exists for it. Someone with access to the Warp3D drives sources would have more information about this.

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