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Re: The MiniGL thread

Subject: Re: The MiniGL thread
by kas1e on 2019/3/16 20:23:39

@Daniel

So far tried with last mgl2.23 build:

games:

Lugaru
Cube
Quake1 Darkplace
Q3 (sdl1 and sdl2 versions)
Return to castle wolfstain
Smocking guns
LettersFall3
NeverBall/NeverPutt

some scene stuff:

nce-trylobyte (music disk)
anti-dominium (demo)

editors:

blender
lodepaint


All seems to works and renders correctly as before, and they all works. I even tried them running one after one : no lockup or crash.

Or we can bump revisions and release is at it, or if you still share motivation we can try to test the same things with enabled back libtxc_dxtn, as maybe issues happens not because of that, but because of what you fix lately.

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