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Re: Porting to AmigaOS4 thread

Subject: Re: Porting to AmigaOS4 thread
by Capehill on 2019/10/7 18:25:27

@Raziel

Quote:


It clashes with common/str.cpp and produce a crash, but nevermind.



Really? How?

Quote:


What could/should i look at next to see and maybe find why the shared objects build is crashing on loading a game (and ultimately on loading in a shared object engine)?



I would add debug traces close to the crash site (before the crash line) if the root cause is somehow non-obvious.

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