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Re: Porting to AmigaOS4 thread

Subject: Re: Porting to AmigaOS4 thread
by Capehill on 2019/3/23 19:13:17


Fullpipe crashed for me as well.

C++ new operator uses probably malloc too (what else?).

Newlib and malloc started to ring some bells and it seems that ScummVM does sometimes realloc(). I wonder if this could break the allocation scheme? Here is some info: http://forum.hyperion-entertainment.c ... f=14&t=1591&hilit=realloc

I hacked custom malloc/calloc/realloc/free functions into ScummVM and Fullpipe started without crash 3 times. It crashed on each exit though - probably my fault :) By the way game sprite graphics looks buggy, perhaps endian-related.

I think realloc issue is not fully confirmed but it's one potential clue.

Tried also Fullpipe on Linux with Valgrind and Clang but didn't see much.

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