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Re: SDL1 open issues

Subject: Re: SDL1 open issues
by Capehill on 2019/8/24 20:21:40

@kas1e

I mean that video::IImage surface has to be ARGB8888 format or texture updating fails. This surface is created somewhere, and maybe it uses totally different format for some reason. You can use printf to debug bitmasks, for example, then we know what's there.


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