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Re: SDL1 open issues

Subject: Re: SDL1 open issues
by Capehill on 2019/3/15 12:07:01

@samo79

Well, the crash is inside of MiniGL.library. You need to ask the person who made MiniGL 2.23 where / why it crashes. The library you provided doesn't have debug symbols.

Based on the first stack trace it seems to have happened during MGLUpdateContextTags() call. That's where SDL part points to.

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