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Re: SDL1 open issues

Subject: Re: SDL1 open issues
by Capehill on 2019/1/27 9:42:43

@kas1e

SDL destroys existing OpenGL context in most cases when SetVideoMode is called. It might explain the issue if application assumes that old context exists after display change.

On the other hand, that fullscreen toggling workaround may not be needed. SDL_WM_ToggleFullScreen works, I tried testgl with ALT+ENTER combo.

Serial logs might give more information.
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