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Re: SDL1 open issues

Subject: Re: SDL1 open issues
by Capehill on 2018/3/14 6:52:46


Ouch. I suppose it's possible to use LockBitmapTags() instead of.

I think you can also try to work around the original issue by passing a proper non-NULL pixel format to SDL. All modes are OK in window case. Only in fullscreen backend starts checking for appropriate modes.

Cadog: probably bug with compositing changes. Have you tested Beret, by the way? You need to add SDL_DOUBLEBUF|SDL_HWSURFACE for fullscreen, otherwise (single-buffer) will flicker.

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