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Re: SDL1 open issues

Subject: Re: SDL1 open issues
by kas1e on 2018/2/23 16:35:19

@Capehill
Quote:

Need references to crashing code.

You mean stack trace ? Or packed/ready-to-build source code ?

Quote:

I hope your code called SDL_Init..


Of course :) Its 2 games i tested which i already ported over old versions of SDL1, and which works, they for now just crashes in SDL_GetTicks().

In one game it called like this:

Quote:

SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK)


In another one it called like this:

Quote:

SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE


Both games didn't crashes on version from adtools when builded via configure;make with --disabled-pthreads.

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