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Re: SDL2

Subject: Re: SDL2
by Capehill on 2021/6/19 11:42:09


Thanks, so it doesn't seem audio task related.

I finally managed to test your script. I couldn't reproduce the issue on my system. For me audio plays fine and I don't see visual slowdown. I tried these:

- Super Methane Bros SDL2
- ioquake3 SDL2
- ScummVM (BASS)

I doubled the amount of windows from 6 to 12. However only 7 became visible.

I notice that if I play ioquake3 in window mode, it sometimes loses focus and key input goes to console window below. IIRC SDL input capture is based on Intuition ticks: it must be reactivated frequently.

So obviously there is some system impact when Notification windows are enabled but it's difficult to say much more about it. General CPU usage didn't seem to raise.

Have you seen any difference between window or fullscreen modes, I mean when game and notifications use separate screens?

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