Remember me

Lost Password?

Register now!


Who's Online
111 user(s) are online (99 user(s) are browsing Forums)

Members: 0
Guests: 111


Support us!


Report message:*

Re: SDL2

Subject: Re: SDL2
by kas1e on 2021/4/9 17:24:35


If this game is using the SDL_Renderer subsystem then it has seen some changes.

Checked on SDL_Renderer call in whole .cpp/.h files and didn't see any reference to it.

It's that eldritch game we talk about which we talk in emails before. It uses SDL2 + Ogles2 directly. And I can see that in fullscreen it starts to be slower (can't say if it slower in window mode or not).

I just compile objects and tried to link with both old and new sdl2, and can see a difference. On serial, there is also nothing, so that not debug outputs.

If you want I can send you for the test just a ready to run stuff, with 2 binaries (via old sdl2 and new sdl2) and point out the place where things visibly.

It's like something with VSYNC happens or so in the newer version.

Powered by XOOPS 2.0 © 2001-2016 The XOOPS Project