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Re: SDL2

Subject: Re: SDL2
by kas1e on 2021/4/9 17:24:35

@Capehill
Quote:

If this game is using the SDL_Renderer subsystem then it has seen some changes.

Checked on SDL_Renderer call in whole .cpp/.h files and didn't see any reference to it.

It's that eldritch game we talk about which we talk in emails before. It uses SDL2 + Ogles2 directly. And I can see that in fullscreen it starts to be slower (can't say if it slower in window mode or not).

I just compile objects and tried to link with both old and new sdl2, and can see a difference. On serial, there is also nothing, so that not debug outputs.

If you want I can send you for the test just a ready to run stuff, with 2 binaries (via old sdl2 and new sdl2) and point out the place where things visibly.

It's like something with VSYNC happens or so in the newer version.

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