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Re: SDL2

Subject: Re: SDL2
by Capehill on 2020/2/18 19:47:15



Shell Process 'dosbox_gl4es': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 0

This looked like a promising clue but I cannot see SDL_renderer binding default texture ever so I suspect it comes from either GL4ES or there is a stray glBindTexture call in DosBox. Of course one could also use a debug MiniGL build but there is only so much free time in a day.

I didn't catch GL errors either when trying to debug SDL_Renderer.

Can you disable OpenGL when building DosBox, just to rule out that it doesn't interfere with SDL's OpenGL state in any way? I know it's a desperate but probably you have to only rebuild the file with SDL code.

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