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Re: SDL2

Subject: Re: SDL2
by Capehill on 2020/1/26 9:01:26



About the issue with wrong colors: we seem to find out from where it comes, it maybe PC vs no PC video modes (maybe on

When application request a surface from SDL it's supposed to use it correctly. It seems that it's using colorchannels wrongly, making some assumptions or shortcuts somewhere.


And about OpenGL speed .. Strange, but it shouldn't be that slower... Need to test MorphOS version how it with their

You can build a profiling version of MiniGL if that helps but it's probably down to W3D.


Also, I notice another issue when using "OpenGL" renderer: remember I say that it starts to be "white", but it starts to be white after some frame. I.e. firstly I see the DOSBox logo, then how console draws, and then bah, all white. If I will many many times switch between window and fullscreen

Do you mean OpenGL context and not SDL_Renderer with "opengl" backend here?

Sounds like a texture configuration issue. Maybe texture is not correctly created after context creation or something.

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