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Re: SDL2

Subject: Re: SDL2
by Capehill on 2020/1/26 9:01:26

@kas1e

Quote:

About the issue with wrong colors: we seem to find out from where it comes, it maybe PC vs no PC video modes (maybe on


When application request a surface from SDL it's supposed to use it correctly. It seems that it's using colorchannels wrongly, making some assumptions or shortcuts somewhere.

Quote:

And about OpenGL speed .. Strange, but it shouldn't be that slower... Need to test MorphOS version how it with their


You can build a profiling version of MiniGL if that helps but it's probably down to W3D.

Quote:

Also, I notice another issue when using "OpenGL" renderer: remember I say that it starts to be "white", but it starts to be white after some frame. I.e. firstly I see the DOSBox logo, then how console draws, and then bah, all white. If I will many many times switch between window and fullscreen


Do you mean OpenGL context and not SDL_Renderer with "opengl" backend here?

Sounds like a texture configuration issue. Maybe texture is not correctly created after context creation or something.


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