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Re: SDL2

Subject: Re: SDL2
by Capehill on 2019/8/15 17:14:57

@Raziel

Something like

GLenum err;

while ((
err glGetError()) != GL_NO_ERROR)
{
    
warning("GL error %d"err);
}


here https://github.com/scummvm/scummvm/blo ... englsdl-graphics.cpp#L348


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