Re: SDL2 |
Subject: Re: SDL2 by kas1e on 2018/11/13 16:01:55 @Capehill Yep.. While thinking more about it, maybe we can just go that way: add gl4es code, but in makefile add option where we choice what realisation of opengl to compile in. I.e "make opengl=minigl", and "make opengl=gl4es". If specify nothing - then minigl as well. Also releases can be the same as it now, just developers who need gl4es will download and build it ourself, or i can made releases with gl4es independent.. By that way there will be no needs to touch original code of ported sdl app. Anyway, i see you implement some minigl based hack via ifdef amigaos4, and want to ask you : is it possible to add minigl flag, and doing those minigl based hacks like " ifdef amigaos4 and minigl" ? |