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Re: SDL2

Subject: Re: SDL2
by kas1e on 2018/10/26 19:18:13

Maybe you can help a little .. I modified opengl(minigl) in SDL2 to be able to use GL4ES with it, and build your version of quake3 over that hacked SDL2. And that what i have when i run q3:

(press to open in new tab for fullsize):
Resized Image

Once i start level, trashing gone.

Changes was almost the same as for SDL1:

http://kas1e.mikendezign.com/aos4/gl4 ... l2/SDL_os4openglwrapper.c

And that trashing happens not all the time, but let's say 2 times from 3 runs. And if i move mouse over that trashed screen, it leave garbage.

It seems that i just miss something when hacking SDL_os4opengl.c probably ..

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