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Re: SDL2

Subject: Re: SDL2
by thellier on 2018/8/27 13:43:31

@BSzili

>You can't change buffers


MiniGL/buffer.c/buf_SetFrontBuffer(GLcontext context, void *bitmap, GLboolean free);

Seems to set frontbuffer to a given bitmap
Then the(RGB or RGBA) bitmap can be used to update a texture...

bmHandle=LockBitMapTags(bm,LBMI_BASEADDRESS,(ULONG)&pixels, TAG_DONE);

glTexImage2D(GL_TEXTURE_2D, 0, 3, w, h, 0,GL_RGB,GL_UNSIGNED_BYTE, pixels);

UnLockBitMap(bmHandle);


Untested.... huhh..

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