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Re: NetSurf issues & wishes

Subject: Re: NetSurf issues & wishes
by Hans on 2016/12/11 0:29:13

@Chris

Quote:
Not quite. That exposes desktop OpenGL in a platform-specific manner (e.g., have to use WGL on Windows, XGL on Linux, etc.

WebGL provides a fully platform-independent 3D API based on OpenGL ES 2+. The library you linked to could be used as a starting point, but you'd still need a WebGL compatibility layer (e.g., https://github.com/borisvanschooten/glesjs, although it would be better to implement it directly in the library (so it's native code) rather than as Javascript code.

Hans

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