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Re: DevilutionX - Diablo 1

Subject: Re: DevilutionX - Diablo 1
by NoCache on 2019/2/3 18:21:59

@Hans
I found that Big-endian is supported by code, so all I had to do so to configure the environment correctly.
Tried to use the __buildin swap functions but it ended as undefined reference, anyway, I found the functions in SDL_Endian while wondering around in SDK.

Now I'm able to read the files, open the main window and initialize SDL, then I got to GR, so it is time to do some debugging



@kas1e, @thematic
I used default SDK's gcc, but I will definitely recompile it again with latest adtools

@everyone
thanks for suggestions, I wouldn't figure it out without You :)

I will keep You informed

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