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Re: DevilutionX - Diablo 1

Subject: Re: DevilutionX - Diablo 1
by kas1e on 2019/2/3 13:41:11

@NoCache
Once you see anything about byteoffsets, headers and stuff when it come to reading files to memory , you can be on 99% sure it is Endianes which cause issues.

To add to Han's answer, you also may use SDL's endian conversion functions:

#define     SDL_SwapLE16(X)   (X)
#define     SDL_SwapLE32(X)   (X)
#define     SDL_SwapLE64(X)   (X)
#define     SDL_SwapBE16(X)   SDL_Swap16(X)
#define     SDL_SwapBE32(X)   SDL_Swap32(X)
#define     SDL_SwapBE64(X)   SDL_Swap64(X)


And for gcc if you use any old one (like one from SDK), just build latest one from adtools repo, so to have 8.2.0. It is well tested already.

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