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Wings Remastered

Subject: Wings Remastered
by Daytona675x on 2015/11/6 11:18:50

Hi guys,

as you probably know I'm working on the official port of "Wings Remastered" back to NG-Amigas.
The project's development and production shall be financed via preorders.
The first month or so I worked for free, taking the risk that it won't be financed and that it gets canceled. The result of that work is a demo version.

Now it's your turn
The demo-versions are online and preorders are being accepted.
A bigger press release is in the works but I was told to already spread the news nevertheless.

Info to the demos:

don't expect anything bug-free or even final! The code is neither optimized nor complete nor anything yet. And there are placeholders too (for example the explosions of Wings Battlefield).
Of course: I paused working on it for now and will only continue if / when there are enough pre-orders, otherwise the project will be canceled.
So the demos are a snap-shot of the current state of development.
It's about one thing: to show you that it's on a good way and to give you the opportunity to check out if and how it works on your system. It is to be expected that performance and quality will both be higher in the final version (for example regarding performance: the demo doesnt use texture-compression, the models aren't optimized yet, etc.; and for example regarding quality: no volumetric shadows yet, placeholders, missing parts, etc.).

But now to the links:

Preorder here:
http://retro.cinemaware.com/product/w ... remastered-amiga-edition/

Latest demo versions


And here are some screenshots of the AmigaOS4 Compositing version (if someone please could enlighten me via p.m. on how to make a 4x4 pictures grid out of those, thanks!)

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Have fun,
Daniel

p.s.: some known driver related issues on the different systems:
MorphOS: on some systems (Powerbook, MOS 3.9, Radeon 9700 is it I guess) the lighting is broken (all much too dark) and the fog-color is wrong (some byte-order issue)
Warp3D: depending on GPU and resolution some polygons may still vanish here and there
Compositing on SouthernIsland / R200: better don't try it...

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