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"Ermentrud" adventure game: First Trailer!
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The point’n’click adventure "Ermentrud" has a first trailer! It's not final yet, please feel free to give feedback :)

Trailer: https://twitter.com/timo_inutilis/status/1411093570296164352


"Ermentrud" was originally developed between 2001 and 2004 for Amigas with a graphics card, but then abandoned. It was set in a medieval world and offered an absurd plot with absurd humor. And the hero had a cardboard horse.

It will be released this year after all, even if not in the scope planned at the time. It will contain all the original graphics, sounds and music, but the storyline will be revised.

So far only a German version is planned. It is not yet clear whether there will be other languages. The game will be available for free.

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@TimoInutilis

Can you localize it, so text is in a separate text file, so that other people can do translations?

(copy & paste into google translate...)

(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
Excalibur
and other tools and apps.
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@LiveForIt

With the current engine (and to keep it compatible with the classic Amiga version) the way to go would be to translate the actual game scripts. It's also more flexible with different text lengths etc.

In any case we would need an actual translator who understands german humor. There are a lot of expressions which wouldn't make any sense with literal translations.

Your suggestion works for applications, but an adventure game is more like a book or movie to translate.

But yes, I think we will try to find someone for an english version. But not for the first release.

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@TimoInutilis

Is it still develpoed with INGA or did you translate it to a different engine?

People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
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Re: "Ermentrud" adventure game: First Trailer!
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@Raziel

I completely rewrote the Inga engine using SDL2. Here you can find the project with more info:

https://github.com/timoinutilis/inga-sdl

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Re: "Ermentrud" adventure game: First Trailer!
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@TimoInutilis

Sadly I think that’s best option in many cases, I have ever think there are few program can be made to work only few tiny changes,

On scale from 0 to 10 hardware dependent, many programs comes in on 2, only blitter getting in the way, or something like that.

(NutsAboutAmiga)

Basilisk II for AmigaOS4
AmigaInputAnywhere
Excalibur
and other tools and apps.
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Re: "Ermentrud" adventure game: First Trailer!
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@all

Ermentrud was released and it worked...one time...with my old monitor.

I tried to fire it up today but got an error message telling me:
Quote:

SDL_CreateTexture: Render targets not supported by OpenGL

I'm pretty sure it's because it can't find the screenmode...which one does Ermentrud use?
I might have to add it manually...

...then again, i updated SDL2 in the meantime...hum

People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
– Greta Thunberg
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Re: "Ermentrud" adventure game: First Trailer!
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@TimoInutilis

Do you plan to release this new version of inga on AmigaOS4 ?

It's great that you're back on amiga have you planned other projects ?

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Re: "Ermentrud" adventure game: First Trailer!
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@Raziel

Please try:

getenv SDL_RENDER_DRIVER

Have you forced "opengl", in other words MiniGL which doesn't support FBOs? "compositing" and "opengles2" should work.

@Timo

Would it be possible to add SDL_RENDERER_TARGETTEXTURE flag for SDL_CreateRenderer?

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Re: "Ermentrud" adventure game: First Trailer!
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@Capehill

Yes, i have
With your new SDL2 prefs actually and i completely forgot about it.

And Ermentrud does display the extreme audio dropouts and slowdowns again.

So it's pretty sure some regression in the versions prior 2.0.20.

I wonder if, @Timo would rebuild the game, with SDL2.0.20 they'd be gone again?

Doesn't matter btw which RENDER TARGET i use, all of them have the issue while "opengl" doesn't work at all, since it triggers the error message

People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
– Greta Thunberg
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@sinisrus

Quote:
Do you plan to release this new version of inga on AmigaOS4 ?


The version for AmigaOS 4 has been released some time ago. The Ermentrud executable is the INGA engine. So you can replace the game data and use it with another game.

You can download it here:

https://inutilis.itch.io/ermentrud

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@Raziel

Quote:
And Ermentrud does display the extreme audio dropouts and slowdowns again.


Maybe something is wrong configured on your machine. Ermentrud has been extensively tested on all existing OS4 Hardware i know. No such problem occured in beta testing phase.

Something comparable what you write about Ermentrud on your Machine, occured during the testing of Freegemas on an A1 XE G4 from a tester. On all machines that Game ran fine except that A1 (horrible performance despite Compositing Renderer). After some testing/feedback cycles the tester reinstalled 4.1FE U2 and Freegemas began to run like on other systems. I wish i could tell you excatly what the problem is/was.

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@Raziel

Quote:
I wonder if, @Timo would rebuild the game, with SDL2.0.20 they'd be gone again?


I'll build Ermentrud again and link it against SDL2 2.0.20 RC1. You'll receive soon a PM. For an official itch.io release i would like to wait for the final version of SDL2 2.0.20 instead of the RC1.

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@IamSONIC

Thank you.

Tested with the SDL2.0.20 release and all is fine again

Runs perfect now, thanks a lot

Was definitely something in the SDL2 core...

People are dying.
Entire ecosystems are collapsing.
We are in the beginning of a mass extinction.
And all you can talk about is money and fairytales of eternal economic growth.
How dare you!
– Greta Thunberg
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