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Re: ScummVM and AmigaOS4.1 F.E.
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@kas1e @Raziel

About software vs. OpenGL setting. As far as I know, "software" refers SDL_Renderer use here (SDL2) while OpenGL is then using OpenGL context directly.

SDL_Renderer itself can be SW, compositing or OpenGL or OpenGLES2.

But as there is only one RenderCopy ( https://github.com/scummvm/scummvm/blo ... acesdl-graphics.cpp#L2657 ) in the code, it indicates the drawing the contents of "screen texture" is done by CPU only and using compositing or OpenGL only speeds up scaling or such. Of course one can experiment with different SDL_RENDER_DRIVER parameters and perhaps use debug version of SDL2 to confirm the renderer backend in use.

setenv SDL_RENDER_DRIVER "software"
setenv SDL_RENDER_DRIVER "compositing"
setenv SDL_RENDER_DRIVER "opengl"

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Re: ScummVM and AmigaOS4.1 F.E.
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@Capehill

not necessarily there is these gfx drivers... plus some other hardware specifick ones

null --
sdl --software renderer
surfacesdl --Compositing?
openglsdl --the 'actual' opengl driver
opengl --enables pipelines, shaders etc.

maemosdl
openpandora
gph

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Re: ScummVM and AmigaOS4.1 F.E.
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@Capehill

Tried both:

setenv SDL_RENDER_DRIVER "software"
setenv SDL_RENDER_DRIVER "compositing"

and then for each run scummvm and check few games which show fps: no visual difference.

But as you say "in the code, it indicates the drawing the contents of "screen texture" is done by CPU only and using compositing or OpenGL only speeds upscaling or such." Do you think it is possible to add amigaos4 ifdefs so as to have drawn not by CPU but by compositing ?

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Re: ScummVM and AmigaOS4.1 F.E.
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@kas1e

It doesn't seem to easy because data is copied around many times using the CPU before it gets to the screen. One more issue was that 16-bit texture format is used which means SDL2 has to make an extra conversion to 32-bit format before final blitting - but this is common for all HW-accelerated platforms I guess.

It would be best to measure where time is really spent before any optimization attempt, as ScummVM is pretty complicated application.

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel
i see you upload a new version of scummvm : wouldn't you mind building the GL4ES version too as reupload archive with 2 binaries ? it's just currently building a bit flaky (with a little hack in the code which shouldn't go into the main svn trunk)

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Re: ScummVM and AmigaOS4.1 F.E.
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@kas1e

Sure...

If you share your changes i can upload just the binary for people to try.

Once (any) changes are merged into the main tree we can think about adding the extra binary to the release builds.

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Re: ScummVM and AmigaOS4.1 F.E.
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@kas1e

btw GLAD integration should be due soon-ish (migration to GPLv3 was done lately, which was mandatory for GLAD support)

Once that is in you can take a more serious look as GL4ES (and not losing all the work you previoulsy done due to some major code changes)

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel

...and GLAD support has been merged

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel
Quote:

If you share your changes i can upload just the binary for people to try.

Once (any) changes are merged into the main tree we can think about adding the extra binary to the release builds.


What i mean by gl4es binary: not uploading it separately (that i can do myself). But exactly add the binary inside of the archive to avoid us having scummvm.lha and scummvm_gl4es.lha.

Quote:

...and GLAD support has been merged


i not sure that GLAD will be of any difference for us or of any help. More of it i fear it can even broke things for GL4ES. in gl4ES i modify SDL1/SDL2 code so it loaded up all necessary functions. But how that GLADE stuff works and how it will load amiga-specific stuff is unclear for me..

Quote:

Once that is in you can take a more serious look as GL4ES (and not lose all the work you previously done due to some major code changes)



You overcomplicated what was done for making gl4es works in scummvm :) All i had to do it disable shaders in the code (1 string in one file) and that was all.

And there is no need for "serious look as GL4ES" as that: already work. Just need 1 string n the code or probably that just needs instead one more flag passed to the completion process or something of that sort ..

There are no problems with how functions were loaded before. GLAD now will only add (for me) more complication layer about which i know nothing. GLAD if not make things more complicated change nothing for us: SDL1/SDL2/GL4ES already load all necessary functions fine and there weren't any problems with it.


Edited by kas1e on 2021/12/31 14:32:47
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Re: ScummVM and AmigaOS4.1 F.E.
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@kas1e

We can't discuss away GLAD, it's in the code, so we have to deal with it.

What did you change to make it work?

If I can build it locally I can probably put it inside the pavkage

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel
Quote:

We can't discuss away GLAD, it's in the code, so we have to deal with it.


Yeah for the future yeah but just for now to have ppls all working fast IMHO worth adding gl4es binary to prev GLAD commit and adding it to your 2.5.1 archive.

Just add to the prev GLAD commit (for example 5 days ago one fine) to the backends/graphics/opengl/context.cpp at the line 210 (right before "// Log features supported by GL context." words) this: g_context.shadersSupported = false; so it will be:


....
    default:
        
warning("OpenGL: Unknown context initialized");
        break;
    }

#ifdef __amigaos4__
    
g_context.shadersSupported false;
#endif

    // Log features supported by GL context.
    
if (g_context.shadersSupported)
        
debug(5"GLSL version: %s"g_context.glGetString(GL_SHADING_LANGUAGE_VERSION));
    
debug(5"OpenGL vendor: %s"g_context.glGetString(GL_VENDOR));
    
debug(5"OpenGL renderer: %s"g_context.glGetString(GL_RENDERER));
    
debug(5"OpenGL: NPOT texture support: %d"g_context.NPOTSupported);


.....



And compile via gl4es. All should works then.

Let me know plz if you will have some other issues when building (maybe some include somewhere may need to be fixed but so far this is the one real change needs to avoid usage of shaders, so just pure opengl2.x will be used which is bug-free and faster much than mgl build).


Maybe binaries should be called now ScummVM_MnGL and ScummVM_GL4ES (because if mgl one will be pure scummvm t can make an opinion that this s "man one which needs to use" while better, of course, to use gl4es one if hardware support t).

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Re: ScummVM and AmigaOS4.1 F.E.
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@kas1e

Building a gl4es shared version of the binary now, will report any issues.

Quote:

Just add to the prev GLAD commit (for example 5 days ago one fine) to the backends/graphics/opengl/context.cpp at the line 210 (right before "// Log features supported by GL context." words) this: g_context.shadersSupported = false;

Err...isn't shader support the reason we're using gl4es in the first place?
I mean, granted, hitting the gfx hardware more directly (than with our limited OpenGL) will give us more speed at least, but shouldn't shaders make them fly? (Maybe i don't understand the concept)

Quote:

Maybe binaries should be called now ScummVM_MnGL and ScummVM_GL4ES (because if mgl one will be pure scummvm t can make an opinion that this s "man one which needs to use" while better, of course, to use gl4es one if hardware support t).

Nope, main binary will always be the OpenGL one (for now).
I can add it to the *local* (os4depot) package as an add-on binary, but it will not be added to the main release on the scummvm servers (yet).

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel
Quote:

Err...isn't shader support the reason we're using gl4es in the first place?
I mean, granted, hitting the gfx hardware more directly (than with our limited OpenGL) will give us more speed at least, but shouldn't shaders make them fly? (Maybe i don't understand the concept)


No, shaders not reasson to use gl4es. Reasson to use gl4es that it directly use ogles2.library and warp3dnova which written right , and not as minigl, and that mean faster speed.

If saying truth, quite offten shaders make apps be even SLOWER than without shaders (that on all oses). Yes, in ideal world it should "fly", but in end, all the apps written everywhere most of time do the same as before, just use shaders for some additional effects, and not everytime code which handle those shaders are writte right. On win32 that not important, everything fast, but when it come to slower machines, then there i even see sometime that games without shaders works faster than with shaders. And visually not of that big difference.

Also gl4es is very well tested and bug free in terms of opengl support. The shaders still used (internal ones), but that does not matter.

You a bit mess it with the shaders which come together with application - that another bonus, but in terms of scummvm they speed up nothing. The "fly" (i.e. faster in 3-4 times speed in compare wth minigl) hapeens because with gl4es we use ogles2.library+warp3dnova + gl4es with its own (internal) auto-generated shaders.

Quote:

Nope, main binary will always be the OpenGL one (for now).


You mean MiniGL one. GL4ES aslo OpenGL (just better one) :)

Quote:

I can add it to the *local* (os4depot) package as an add-on binary, but it will not be added to the main release on the scummvm servers (yet).


Yeah, that what i mean. Just add it to os4depot archive and i will have no needs to worry about creating scummvm_gl4es.lha because that binary need to be released, as it really faster and better , and users with RadeonHD and RadeonRX will be happy to use faster one.

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Re: ScummVM and AmigaOS4.1 F.E.
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@kas1e

Sorry, but i can't produce a working binary with your workaround.
I tried three different base sources from before the GLAD merge.

They all start to the launcher (output is fine, except that it refuses to load the themes) but whatever game i start will crash ScummVM.

I assume it hit me with that stupid "can't access subdirectories" bs again and is crashing because ti needs mandatory plugins on loading the games.

Need to do more tests...

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel
The easy way to be 100% sure that you not mess with gl4es build/sdk/libs/etc, is to grab the version before GLADE from repo (my one from 12.26.2021).

Then, build MiniGL version. Test that all works.

Next, build the GL4ES version. If it will bring ANY new errors/crashes/problems which you didn't have with the MiniGL version it means you mess the GL4ES compilation only, or some old version of libraries in use, etc. No other bugs should arise when you simply swap mgl with gl4es.

Quote:

I assume it hit me with that stupid "can't access subdirectories" bs again and is crashing because ti needs mandatory plugins on loading the games.


If minigl build of the same code works, then surely not.

ps. post also crash log just in case

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel
if still issues then i can build a binary for you and send you over.

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Re: ScummVM and AmigaOS4.1 F.E.
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@kas1e

LIBGLInitialising gl4es
LIBGL
v1.1.5 built on Apr 17 2021 23:02:30
LIBGL
Using GLES 2.0 backend
LIBGL
Using Warp3DNova.library v1 revision 86
LIBGL
Using OGLES2.library v3 revision 1
LIBGL
OGLES2 Library and Interface open successfuly
LIBGL
Overide version string with "2.1" (should be in the form of "1.x")
LIBGLTargeting OpenGL 2.1
LIBGL
NPOT texture handled in hardware
LIBGL
Not trying to batch small subsequent glDrawXXXX
LIBGL
: try to use VBO
LIBGL
Force texture for Attachment color0 on FBO
LIBGL
Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
LIBGL
Current folder is:Tools:Games/ScummVM
LIBGL
Hardware test on current Context...
LIBGLHardware Full NPOT detected and used
LIBGL
Extension GL_EXT_blend_minmax  detected and used
LIBGL
FBO are in core, and so used
LIBGL
PointSprite are in core, and so used
LIBGL
CubeMap are in core, and so used
LIBGL
BlendColor is in core, and so used
LIBGL
Blend Substract is in core, and so used
LIBGL
Blend Function and Equation Separation is in core, and so used
LIBGL
Texture Mirrored Repeat is in core, and so used
LIBGL
Extension GL_OES_mapbuffer  detected
LIBGL
Extension GL_OES_element_index_uint  detected and used
LIBGL
Extension GL_OES_packed_depth_stencil  detected and used
LIBGL
Extension GL_EXT_texture_format_BGRA8888  detected and used
LIBGL
Extension GL_OES_texture_float  detected and used
LIBGL
Extension GL_AOS4_texture_format_RGB332 detected
LIBGL
Extension GL_AOS4_texture_format_RGB332REV detected
LIBGL
Extension GL_AOS4_texture_format_RGBA1555REV detected and used
LIBGL
Extension GL_AOS4_texture_format_RGBA8888 detected and used
LIBGL
Extension GL_AOS4_texture_format_RGBA8888REV detected and used
LIBGL
high precision float in fragment shader available and used
LIBGL
Extension GL_EXT_frag_depth  detected and used
LIBGL
Max vertex attrib16
LIBGL
Max texture size16384
LIBGL
Max Varying Vector32
LIBGL
Texture Units16/16 (hardware32), Max lights8Max planes6
LIBGL
Extension GL_EXT_texture_filter_anisotropic  detected and used
LIBGL
Max Anisotropic filtering16
LIBGL
Max Color AttachmentsDraw buffers1
LIBGL
Hardware vendor is A-EON Technology LtdWritten by Daniel 'Daytona675x' Müßener GoldenCode.eu
LIBGL
GLSL 300 es supported
LIBGL
GLSL 310 es supported and used
WARNING
Could not find theme 'scummremastered' falling back to builtin!
User picked target 'puttputt-win' (engine ID 'scumm'game ID 'puttputt')...
   
Looking for a plugin supporting this target... SCUMM [all games]


It's not a problem of anything in the code or configuring or linking or whatnot.
It's a problem in the path handling from either inside ScummVM or, what i believe, in our SDK.

See, i get this all the time.
It's as easy as building another binary from a different directory with the exact same codebase (like in this case with 2.5.1), copying the resulting binary to my (perfectly fine and working) install dir and starting it...boom, pathes set in scummvm.ini are not accessable from that "foreign" binary, while perfectly working from the other binary.
Explain that

Here's the crashlog, not that it points to anything obvious
Crash log for task "gl4es-sdl2_2.5.1"
Generated by GrimReaper 53.19
Crash occured in module gl4es
-sdl2_2.5.1 at address 0x4CC85D20
Type of crash
ISI (Instruction Storage Interruptexception
Alert number
0x80000003

Register dump
:
GPR (General Purpose Registers):
   
07ED4ABE8 492969D0 7F01F501 48023B70 49296B64 48023B70 4CC447AC 00000006 
   8
6E000000 4CC85D20 6E000000 0243133C 48224224 4CC8D4E4 49296FA0 00000000 
  16
49296B84 48023B80 00000000 48023B70 49297044 49296B64 4CC85BF4 4CC854F4 
  24
4CA654A0 47E38D68 49296F9C 48030008 4CC85BDC 49296A58 4CC765B0 492969D8 


FPR 
(Floating Point RegistersNaN Not a Number):
   
0:              nan             1280              720             1280 
   4
:             -720              0.5                1                0 
   8
:               -1                0             2560             1440 
  12
:                1      2.14748e+09                0                0 
  16
:                0                0                0                0 
  20
:                0                0                0                0 
  24
:                0                0                0                0 
  28
:                0                0                0               -

FPSCR 
(Floating Point Status and Control Register): 0x82004000


SPRs 
(Special Purpose Registers):
           
Machine State (msr) : 0x1200B030
                Condition 
(cr) : 0x479E0000
      Instruction Pointer 
(ip) : 0x4CC85D20
       Xtended Exception 
(xer) : 0x47B55134
                   Count 
(ctr) : 0x00570001
                     Link 
(lr) : 0x00000000
            DSI Status 
(dsisr) : 0x85027002
            Data Address 
(dar) : 0x479E8A44



680x0 emulated registers
:
DATA98FC5000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
ADDR
6FFA4000 96E98B00 00000000 00000000 00000000 00000000 00000000 49296270 
FPU0
:                0                0                0                0 
FPU4
:                0                0                0                0 



Symbol info
:
Instruction pointer 0x4CC85D20 belongs to module "gl4es-sdl2_2.5.1" (HUNK/Kickstart)

Stack trace:
    
module gl4es-sdl2_2.5.1 at 0x4CC85D20 (section 23 0x94)
    
module gl4es-sdl2_2.5.1 at 0x7ED4AC14 (section 9 0xA318)
    
module gl4es-sdl2_2.5.1 at 0x7ED49E2C (section 9 0x9530)
    
native kernel module newlib.library.kmod+0x000025fc
    native kernel module newlib
.library.kmod+0x000032d8
    native kernel module newlib
.library.kmod+0x0000384c
    gl4es
-sdl2_2.5.1:_start()+0x1e0 (section 10 0x3280)
    
native kernel module dos.library.kmod+0x0002a458
    native kernel module kernel
+0x00059e04
    native kernel module kernel
+0x00059e7c

PPC disassembly
:
 
4cc85d1800000000   .word             0x00000000
 4cc85d1c
4cb2518c   .word             0x4CB2518C
*4cc85d207e6ba8ac   .word             0x7E6BA8AC
 4cc85d24
7e6ba8e8   .word             0x7E6BA8E8
 4cc85d28
7e6b9864   .word             0x7E6B9864

System information
:

CPU 
 Model
P.ASemi PWRficient PA6T-1682M VB1 
 CPU speed
1800 MHz 
 FSB speed
900 MHz 
 Extensions
altivec 

Machine 
 Machine name
AmigaOne X1000 
 Memory
2097152 KB 
 Extensions
bus.pci bus.pcie 

Expansion buses 
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/AGP 
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0A:14.2 Vendor 0x1002 Device 0x4383 
   Range 0
A0300000 A0304000 (MEM
  
0A:14.3 Vendor 0x1002 Device 0x438D 
   Range 0
00000000 00100000 (MEM
  
0A:14.4 Vendor 0x1002 Device 0x4384 
  06
:00.0 Vendor 0x10EC Device 0x8168 
   Range 0
00003000 00003100 (IO
   
Range 2A0104000 A0105000 (MEM
   
Range 4A0100000 A0104000 (PREF.MEM
  
02:00.0 Vendor 0x1002 Device 0x679A 
   Range 0
90000000 A0000000 (PREF.MEM
   
Range 2A0000000 A0040000 (MEM
   
Range 400002000 00002100 (IO
  
02:00.1 Vendor 0x1002 Device 0xAAA0 
   Range 0
A0060000 A0064000 (MEM

Libraries 
 0x61f5f0a8
ISO-8859-15.charset V52.1 
 0x61f5f028
english-british_ISO-8859-15.language V52.1 
 0x02a9ace2
exec.library V54.30 
 0x6fc75f58
camdmidi.usbfd V53.6 
 0x6fe9a508
cgxvideo.library V42.1 
 0x437c67e8
ogles2.library V3.1 
 0x49e8b098
mpega.datatype V54.11 
 0x49e8b458
AK-BMP.datatype V54.3 
 0x49e8b818
AK-8SVX.datatype V54.1 
 0x51cead98
logfile.datatype V53.5 
 0x54b863f0
jpeg.datatype V53.7 
 0x54b86350
ilbm.datatype V53.3 
 0x54b862b0
gif.datatype V53.4 
 0x54b86210
cdxl.datatype V53.1 
 0x54b86170
bmp.datatype V53.4 
 0x4f6b3630
simplehtml.datatype V0.23 
 0x54b86b68
info.datatype V52.3 
 0x4f26d9b0
png.datatype V53.10 
 0x4f26d050
anim.datatype V53.1 
 0x4f26d190
aiff.datatype V53.2 
 0x4f26d2d0
8svx.datatype V53.2 
 0x4f26d370
tiff.datatype V53.6 
 0x4f26d4b0
ascii.datatype V53.9 
 0x4f26d410
text.datatype V53.12 
 0x4f26d730
animation.datatype V53.3 
 0x4f26d690
tapedeck.gadget V53.3 
 0x5d504314
realtime.library V53.5 
 0x51c0b714
amigaguide.datatype V53.7 
 0x49b88648
mod.datatype V54.3 
 0x5d83d6d8
AK-TIFF.datatype V54.17 
 0x5d8fa5e8
sliderbar.gadget V53.22 
 0x5d8fa3e8
mediadeck.gadget V53.8 
 0x437cc458
W3DN_SI.library V1.86 
 0x437cc7d8
Warp3DNova.library V1.86 
 0x437cc858
exif.library V53.1 
 0x51d09cb8
AK-GIF.datatype V54.14 
 0x51d09e00
palette.gadget V53.7 
 0x51c6fc48
AmigaInput.library V53.4 
 0x6191d388
minigl.library V2.24 
 0x51c6f210
Warp3D.library V53.27 
 0x54ac91c8
W3D_Permedia2.library V53.4 
 0x54ac9448
W3D_Napalm.library V53.1 
 0x54ac94c8
W3D_Avenger.library V53.1 
 0x616c9a98
W3D_SI.library V1.14 
 0x61005f18
W3D_Picasso96.library V53.12 
 0x51d09400
Popmenu.mui V21.39 
 0x60900850
Lamp.mcc V21.28 
 0x5532dc04
btree.library V53.3 
 0x60900710
Objectmap.mui V21.27 
 0x60900670
Gauge.mui V21.26 
 0x609005d0
Dtpic.mui V21.26 
 0x60900530
Popasl.mui V21.31 
 0x60900490
Calltips.mcc V21.26 
 0x609003f0
String.mui V21.51 
 0x60900350
Listtree.mcc V21.40 
 0x609002b0
Title.mui V21.42 
 0x5d8fce94
asyncio.library V50.3 
 0x5d2a3e0c
codesets.library V6.21 
 0x5d679198
muigfx.library V21.27 
 0x5d2a8a1c
muimaster.library V21.227 
 0x5d8218b8
avcodec2.library V55.53 
 0x5d821938
va.library V1.8 
 0x5d8215b8
swscale2.library V2.5 
 0x5d821238
swresample2.library V0.18 
 0x5d821438
avutil2.library V52.66 
 0x5d821138
pixman-1.library V53.4 
 0x60c57748
wav.datatype V54.13 
 0x609011f8
sound.datatype V54.13 
 0x60b3d958
update.library V53.18 
 0x5d8fdb50
expat.library V53.6 
 0x61005ac0
fuelgauge.gadget V53.8 
 0x54143be8
pthreads.library V53.12 
 0x610050b8
DateTime.docky V52.11 
 0x6fb3e100
datebrowser.gadget V53.9 
 0x53ba0a28
KeymapSwitcher.docky V52.3 
 0x60e2f698
timesync.library V53.11 
 0x53ba0ea8
Mixer.docky V52.7 
 0x53ba0928
SMARTDock.docky V53.2 
 0x6063bf28
AK-JFIF.datatype V54.16 
 0x5aebc618
NetDock.docky V52.0 
 0x6063bce8
RAMDockRDX.docky V52.1 
 0x6063b9e8
GFXDockRDX.docky V52.1 
 0x6063b928
CPUDockRDX.docky V52.1 
 0x610fcc18
MCUinfo.docky V50.3 
 0x5a6c6a48
Separator.docky V53.2 
 0x5a7454e8
smartsubdock.docky V50.8 
 0x5a745068
Spacer.docky V53.2 
 0x5af3a8a8
toolbar.gadget V53.6 
 0x5a745270
tabbed.gadget V54.442 
 0x60a2ac38
infodata.gadget V53.3 
 0x5b0140e8
piechart.gadget V53.1 
 0x610fc0d8
infowindow.class V53.11 
 0x5a74d5d0
texteditor.gadget V53.28 
 0x5a742990
select.gadget V53.7 
 0x5a78e3e8
tickbox.gadget V53.14 
 0x60971850
shared.image V2.1 
 0x5af91024
clipview.library V1.12 
 0x60a293a8
smartbutton.docky V50.8 
 0x5a68d0d0
getcolor.gadget V53.11 
 0x60a27ac0
gradientslider.gadget V53.7 
 0x60a27b64
colorwheel.gadget V53.7 
 0x6063b588
radiobutton.gadget V53.11 
 0x60ec2690
slider.gadget V53.17 
 0x60a2aac0
anim.gadget V53.7 
 0x60ec2190
getfont.gadget V53.11 
 0x60a2a7b8
progressbar.gadget V53.12 
 0x607015f0
requester.class V53.20 
 0x60a27a20
getfile.gadget V53.12 
 0x60a27980
arexx.class V53.6 
 0x60a27840
space.gadget V53.7 
 0x60a277a0
integer.gadget V53.13 
 0x6fb3ddb8
clicktab.gadget V53.50 
 0x609711d8
chooser.gadget V53.22 
 0x60ec2230
penmap.image V53.6 
 0x60a27700
checkbox.gadget V53.12 
 0x60a27660
bitmap.image V53.9 
 0x60c57e34
device.audio V6.2 
 0x6fb3d258
filesave.audio V6.5 
 0x610be868
listbrowser.gadget V53.74 
 0x6fb3d1a0
scroller.gadget V53.16 
 0x60a77020
string.gadget V53.22 
 0x60c57388
hdaudio.audio V6.23 
 0x60c571a8
AK-ILBM.datatype V54.15 
 0x618305d4
usergroup.library V4.30 
 0x61100320
bsdsocket.library V4.307 
 0x6179b588
usbhidgate.library V53.3 
 0x61af5084
xpkmaster.library V5.2 
 0x61af53fc
hid.usbfd V53.14 
 0x61afb9f4
camd.library V53.7 
 0x61b5ca48
nemo V53.0 
 0x627fb0ac
textclip.library V53.4 
 0x61f3f910
button.gadget V53.22 
 0x61f3f9b0
glyph.image V53.4 
 0x62808700
window.class V54.14 
 0x61e20e88
popupmenu.class V53.2 
 0x61e9dcc8
popupmenu.library V53.14 
 0x61f3f7d0
label.image V53.14 
 0x61f3f730
drawlist.image V53.3 
 0x6fe9a5f8
layout.gadget V54.8 
 0x61e20ca0
bevel.image V53.6 
 0x61f40798
AK-PNG.datatype V54.15 
 0x6284e464
picture.datatype V53.10 
 0x627d39d0
Picasso96API.library V54.18 
 0x62851434
mpega.library V2.4 
 0x61f40720
mathieeedoubbas.library V53.1 
 0x61e9d3b0
datatypes.library V54.14 
 0x61e9a894
asl.library V53.54 
 0x62848c48
timezone.library V53.11 
 0x62851138
application.library V53.30 
 0x61f8207c
ft2.library V53.2 
 0x6fee808c
workbench.library V53.62 
 0x61f5ca50
gadtools.library V53.8 
 0x628480cc
commodities.library V53.10 
 0x6285ca74
png.iconmodule V53.1 
 0x62c4b0cc
icon.library V54.6 
 0x6fb94650
z.library V53.9 
 0x6289da90
iffparse.library V53.3 
 0x6fd10ec8
version.library V53.18 
 0x6ff10ecc
locale.library V54.2 
 0x6fee441c
diskfont.library V53.13 
 0x6fbe81a8
petunia.library V53.6 
 0x6fbe80e8
diskcache.library V3.31 
 0x6ff19228
dos.library V54.112 
 0x6fe9adb4
usbprivate.library V53.22 
 0x6fe9dbbc
massstorage.usbfd V53.84 
 0x6fe9ac6c
hub.usbfd V53.11 
 0x6fe9db28
bootkeyboard.usbfd V52.3 
 0x6fe9daa8
bootmouse.usbfd V53.3 
 0x6fe9d7a8
mounter.library V53.20 
 0x6fe9a7fc
usbresource.library V53.22 
 0x6ff8f3d8
hunk.library V53.4 
 0x6fe9a6f4
elf.library V53.30 
 0x6ff494d0
intuition.library V54.28 
 0x6ff632c0
keymap.library V53.9 
 0x6ff3d544
nonvolatile.library V54.7 
 0x6ff61720
cybergraphics.library V43.0 
 0x6ff8e8a0
RadeonHD.chip V3.7 
 0x6ffa3420
graphics.library V54.248 
 0x6ff78320
layers.library V54.12 
 0x6ff34150
rtg.library V54.90 
 0x6ff8e724
PCIGraphics.card V53.18 
 0x6ffab258
newlib.library V53.62 
 0x6ff8d1ac
utility.library V54.2 
 0x6ffa8398
expansion.library V53.1 
 0x61f8091e
rexxsyslib.library V53.4 (Legacy

Devices 
 0x6100a9c4
serial.device V54.6 
 0x53b643b4
netprinter.device V1.15 (Legacy
 
0x53ba0cb4printer.device V53.2 
 0x60971944
clipboard.device V53.5 
 0x6fb92104
ahi.device V6.6 
 0x61b37738
rtl8169.device V53.6 
 0x61af8ea4
diskimage.device V53.4 
 0x6ff8db10
usbsys.device V53.22 
 0x6ff8f5f0
ohci.usbhcd V53.22 
 0x6ff8f550
ehci.usbhcd V53.26 
 0x6fe9d534
sb600sata.device V53.22 
 0x6ff8d448
console.device V53.105 
 0x6ff3d670
ramdrive.device V54.1 
 0x6ff6350c
input.device V53.6 
 0x6fee4024
keyboard.device V53.11 
 0x6ff3d050
timer.device V53.4 

Tasks 
 rhd_gc 
(Waiting
  
Stack0x6fe92000 0x6fe9a000pointer 0x6fe99f40 (Cookie OK
  
SignalsSigRec 0x80000001SigWait 0x00000000 
  State
Task (Waiting
 
ahi.device Unit Process (Waiting
  
Stack0x5d46d004 0x5d48cffcpointer 0x5d48cf20 (Cookie OK
  
SignalsSigRec 0xf000c000SigWait 0x00000100 
  State
Process (Waiting
 
camdmidi.usbfd (Waiting
  
Stack0x61839004 0x61848ffcpointer 0x61848f60 (Cookie OK
  
SignalsSigRec 0x60001000SigWait 0x00000100 
  State
Process (Waiting
 
Exec Command and Control (Waiting
  
Stack0x6ff1c000 0x6ff20000pointer 0x6ff1ff50 (Cookie OK
  
SignalsSigRec 0x80000000SigWait 0x00000000 
  State
Task (Waiting
 
ClickToFront (Waiting
  
Stack0x60645004 0x60654ffcpointer 0x60654ef0 (Cookie OK
  
SignalsSigRec 0xc000d000SigWait 0x00000100 
  State
Process (Waiting
 
input.device (Waiting
  
Stack0x6fe82000 0x6fe92000pointer 0x6fe91f00 (Cookie OK
  
SignalsSigRec 0x80000000SigWait 0x00000000 
  State
Task (Waiting
 
sound.datatype process (Waiting
  
Stack0x4f838004 0x4f857ffcpointer 0x4f857e10 (Cookie OK
  
SignalsSigRec 0x80001000SigWait 0x40002100 
  State
Process (Waiting
 
sound.datatype process (Waiting
  
Stack0x5d6e5004 0x5d704ffcpointer 0x5d704e10 (Cookie OK
  
SignalsSigRec 0x80001000SigWait 0x40002100 
  State
Process (Waiting
 
SFS DosList handler (Waiting
  
Stack0x63019004 0x6301cffcpointer 0x6301cf20 (Cookie OK
  
SignalsSigRec 0x80000000SigWait 0x00000000 
  State
Process (Waiting
 
USB stack (Waiting
  
Stack0x6fdd1000 0x6fdd5000pointer 0x6fdd4f20 (Cookie OK
  
SignalsSigRec 0xf800d000SigWait 0x00000000 
  State
Task (Waiting
 
OHCI Controller Task Unit 2 (Waiting
  
Stack0x6fd49000 0x6fd51000pointer 0x6fd50f20 (Cookie OK
  
SignalsSigRec 0xb8009000SigWait 0x00000000 
  State
Task (Waiting
 
OHCI Controller Task Unit 3 (Waiting
  
Stack0x6fd31000 0x6fd39000pointer 0x6fd38f20 (Cookie OK
  
SignalsSigRec 0xb8009000SigWait 0x00000000 
  State
Task (Waiting
 
EHCI Controller Task Unit 0 (Waiting
  
Stack0x6fdc9000 0x6fdd1000pointer 0x6fdd0f10 (Cookie OK
  
SignalsSigRec 0xbe009000SigWait 0x00000000 
  State
Task (Waiting
 
OHCI Controller Task Unit 4 (Waiting
  
Stack0x6fd05000 0x6fd0d000pointer 0x6fd0cf20 (Cookie OK
  
SignalsSigRec 0xb8009000SigWait 0x00000000 
  State
Task (Waiting
 
OHCI Controller Task Unit 0 (Waiting
  
Stack0x6fd8d000 0x6fd95000pointer 0x6fd94f20 (Cookie OK
  
SignalsSigRec 0xb8009000SigWait 0x00000000 
  State
Task (Waiting
 
OHCI Controller Task Unit 1 (Waiting
  
Stack0x6fd71000 0x6fd79000pointer 0x6fd78f20 (Cookie OK
  
SignalsSigRec 0xb8009000SigWait 0x00000000 
  State
Task (Waiting
 
sb600sata.device chip 0 port 0 (Waiting
  
Stack0x6fe40000 0x6fe48000pointer 0x6fe47f10 (Cookie OK
  
SignalsSigRec 0xc0000000SigWait 0x20000000 
  State
Task (Waiting
 
sb600sata.device chip 0 port 1 (Waiting
  
Stack0x6fe18000 0x6fe20000pointer 0x6fe1ff10 (Cookie OK
  
SignalsSigRec 0xc0000000SigWait 0x20008000 
  State
Task (Waiting
 
hid.usbfd (Waiting
  
Stack0x617b0004 0x617b7ffcpointer 0x617b7ea0 (Cookie OK
  
SignalsSigRec 0xe0000000SigWait 0x00000100 
  State
Process (Waiting
 
HID Mouse (Waiting
  
Stack0x615e3004 0x615f2ffcpointer 0x615f2ef0 (Cookie OK
  
SignalsSigRec 0x80001000SigWait 0x00000000 
  State
Process (Waiting
 
reaper.task (Waiting
  
Stack0x6292a004 0x62931ffcpointer 0x62931e50 (Cookie OK
  
SignalsSigRec 0x00007000SigWait 0x00000000 
  State
Process (Waiting
 
ICD0/CDFileSystem 53.8  (Waiting
  
Stack0x613f5004 0x61404ffcpointer 0x61404f20 (Cookie OK
  
SignalsSigRec 0x00000100SigWait 0x00000000 
  State
Process (Waiting
 
ICD1/CDFileSystem 53.8  (Waiting
  
Stack0x61481004 0x61490ffcpointer 0x61490f20 (Cookie OK
  
SignalsSigRec 0x00000100SigWait 0x00000000 
  State
Process (Waiting
 
CD0/CDFileSystem 53.8  (Waiting
  
Stack0x62ffd004 0x63000ffcpointer 0x63000f20 (Cookie OK
  
SignalsSigRec 0x00000100SigWait 0x00000000 
  State
Process (Waiting
 
SSD1/SmartFilesystem 1.293  (Waiting
  
Stack0x62eec004 0x62eefffcpointer 0x62eefeb0 (Cookie OK
  
SignalsSigRec 0xe0000100SigWait 0x10000000 
  State
Process (Waiting
 
SSD0/SmartFilesystem 1.293  (Waiting
  
Stack0x6fb33004 0x6fb36ffcpointer 0x6fb36eb0 (Cookie OK
  
SignalsSigRec 0xe0000100SigWait 0x10000000 
  State
Process (Waiting
 
hid.usbfd (Waiting
  
Stack0x617f8004 0x617ffffcpointer 0x617ffea0 (Cookie OK
  
SignalsSigRec 0xe0000000SigWait 0x00000100 
  State
Process (Waiting
 
HID Keyboard (Waiting
  
Stack0x61760004 0x6176fffcpointer 0x6176ff00 (Cookie OK
  
SignalsSigRec 0x90001000SigWait 0x00000000 
  State
Process (Waiting
 
SSD5/SmartFilesystem 1.293  (Waiting
  
Stack0x62ba0004 0x62ba3ffcpointer 0x62ba3eb0 (Cookie OK
  
SignalsSigRec 0xe0000100SigWait 0x10000000 
  State
Process (Waiting
 
SSD4/SmartFilesystem 1.293  (Waiting
  
Stack0x62c69004 0x62c6cffcpointer 0x62c6ceb0 (Cookie OK
  
SignalsSigRec 0xe0000100SigWait 0x10000000 
  State
Process (Waiting
 
SSD2/SmartFilesystem 1.293  (Waiting
  
Stack0x62e1b004 0x62e1effcpointer 0x62e1eeb0 (Cookie OK
  
SignalsSigRec 0xe0000100SigWait 0x10000000 
  State
Process (Waiting
 
SSD3/SmartFilesystem 1.293  (Waiting
  
Stack0x62d3a004 0x62d3dffcpointer 0x62d3deb0 (Cookie OK
  
SignalsSigRec 0xe0000100SigWait 0x10000000 
  State
Process (Waiting
 
SABU/SmartFilesystem 1.293  (Waiting
  
Stack0x62abf004 0x62ac2ffcpointer 0x62ac2eb0 (Cookie OK
  
SignalsSigRec 0xe0000100SigWait 0x10000000 
  State
Process (Waiting
 
MainIPC0/CrossDOSFileSystem 53.11  (Waiting
  
Stack0x61150004 0x6115fffcpointer 0x6115feb0 (Cookie OK
  
SignalsSigRec 0x40000100SigWait 0x00000000 
  State
Process (Waiting
 
MainIPH0/CrossDOSFileSystem 53.11  (Waiting
  
Stack0x6157f004 0x6158effcpointer 0x6158eeb0 (Cookie OK
  
SignalsSigRec 0x40000100SigWait 0x00000000 
  State
Process (Waiting
 
HID Consumer (Waiting
  
Stack0x615cf004 0x615deffcpointer 0x615def20 (Cookie OK
  
SignalsSigRec 0x80001000SigWait 0x00000000 
  State
Process (Waiting
 
HID Keyboard (Waiting
  
Stack0x61683004 0x61692ffcpointer 0x61692f00 (Cookie OK
  
SignalsSigRec 0x90001000SigWait 0x00000000 
  State
Process (Waiting
 
hid.usbfd (Waiting
  
Stack0x617d4004 0x617dbffcpointer 0x617dbea0 (Cookie OK
  
SignalsSigRec 0xe0000000SigWait 0x00000100 
  State
Process (Waiting
 
HID Consumer (Waiting
  
Stack0x61708004 0x61717ffcpointer 0x61717f20 (Cookie OK
  
SignalsSigRec 0x80001000SigWait 0x00000000 
  State
Process (Waiting
 
HID Keyboard (Waiting
  
Stack0x616f4004 0x61703ffcpointer 0x61703f00 (Cookie OK
  
SignalsSigRec 0x90001000SigWait 0x00000000 
  State
Process (Waiting
 
HID Keyboard (Waiting
  
Stack0x6171c004 0x6172bffcpointer 0x6172bf00 (Cookie OK
  
SignalsSigRec 0x90001000SigWait 0x00000000 
  State
Process (Waiting
 
HID Keyboard (Waiting
  
Stack0x616e0004 0x616efffcpointer 0x616eff00 (Cookie OK
  
SignalsSigRec 0x90001000SigWait 0x00000000 
  State
Process (Waiting
 
hid.usbfd (Waiting
  
Stack0x617ec004 0x617f3ffcpointer 0x617f3ea0 (Cookie OK
  
SignalsSigRec 0xe0000000SigWait 0x00000100 
  State
Process (Waiting
 
RAM/ram-handler 54.24  (Waiting
  
Stack0x628c8004 0x628cbffcpointer 0x628cbd40 (Cookie OK
  
SignalsSigRec 0x80000000SigWait 0x00000100 
  State
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SignalsSigRec 0xc0000000SigWait 0x00000100 
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SignalsSigRec 0x80001000SigWait 0x00000000 
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SignalsSigRec 0x80000000SigWait 0x00000100 
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SignalsSigRec 0x80000000SigWait 0x00000100 
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SignalsSigRec 0x00000010SigWait 0x04000010 
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Odyssey [Odyssey] (Ready
  
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SignalsSigRec 0x03e0d000SigWait 0x10004180 
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OWBTimer (Ready
  
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SDL thread SDLTimer (0x4ca69ea0) (Ready
  
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SignalsSigRec 0x80009000SigWait 0x80000100 
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AmiDock (Waiting
  
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USB stack Process (Waiting
  
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hub.usbfd (Waiting
  
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and like i said, i know the reason.
It tries to access the plugins directory to be able to start the engine, but fails, because the binary refuses to access the subdirectories.

That's one to debug for the core devs...

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Re: ScummVM and AmigaOS4.1 F.E.
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@Raziel
Wait that needs to be understating tell death :)

Quote:

It's a problem in the path handling from either inside ScummVM or, what i believe, in our SDK.

See, i get this all the time.


But then you don't get it with mingl correct?

Quote:

It's as easy as building another binary from a different directory with the exact same codebase (like in this case with 2.5.1), copying the resulting binary to my (perfectly fine and working) install dir, and starting it...boom, paths set in scummvm.ini are not accessible from that "foreign" binary, while perfectly working from the other binary.
Explain that


Some strange mess. That happens everywhere or just with scummvm ? And what if you build mgl version but from another place and name binary different? Also, crashes?

I have never ever seen such kinds of issues before. Maybe some component of SDk fucked up? But i also don't use shared objects as well.


Quote:

and like i said, i know the reason.
It tries to access the plugins directory to be able to start the engine, but fails, because the binary refuses to access the subdirectories.


By plugin directory, you mean what those subjs? If so then you mean we have issues with the shared build of scummvm only? With static build all fine? (i made of course static build only)

Quote:

but fails, because the binary refuses to access the subdirectories.


But it didn't refuse to start when you made mgl build?

So to summorze questons :

1). if you build mgl build from another directories/place it has the same issue?

2). that happens only with shared builds? (try to build a static version of gl4es_scummvm just for tests).

3). happens only with scummvm ?

And step by step we can found from where problem come.

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Re: ScummVM and AmigaOS4.1 F.E.
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Hold your horses, mate

Let me explain.

1) It's NOT a problem of minigl vs gl4es
2) It's NOT a problem of static vs shared
3) It's NOT a problem of system components, BUT SDK components (md and cp most of all)

Setup:
I have two directories called "minigl_1" and "minigl_2" which both hold the *exact* same scummvm source files.

I build BOTH with only one engine and static (to make it finish faster)

I build _1 and install it to it's own install dir, set up scummvm.ini in there, start it and all is fine.
I build _2 and ONLY copy over the binary to the install directory of _1.

I start _2 and this is where it goes haywire.
It won't access the perfectly fine themes directory, giving me error message about not finding the theme and not finding translation.dat.

This is NOT everytime, mind you, if i f.e. create ALL the subdirectories manually beforehand with makedir from OS4, all will be fine, IF the binary is nice to me.
But it will ALWAYS fail if i keep the installation automated and "cp" and "md" are used, which leads me to believe there is something broken in those programs, what, is beyond me though.
Oh, and on another build, like right now with this 2.5.1 gl4es test build, it will fuck up.

I already reported this to the adtools github, but no one seems to care.

I *can* workaround it most of the time, but i don't have the energy to deal with it right now.

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We are in the beginning of a mass extinction.
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Re: ScummVM and AmigaOS4.1 F.E.
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Quote:

I already reported this to the adtools github, but no one seems to care.


It's not that no one care just no one cares when almost everyone for any semi-serious work use cross-compilers and there are a lot more important issues which need to be dealt with when they have time. It is known for years that all those Coreutils on os4 have a bunch of issues. I know you are against cross-compilers for some reason but really you need to use them for scummvm and at least you will not have all those very-weird-strange issues.

Quote:

I *can* workaround it most of the time, but i don't have the energy to deal with it right now.


IMHO you already spend a lot of energy on all thIs so to just to deal with this issue to have a binary working 3 times faster on opengl kind of worth of it :)

At the end of all, i can just build a binary and send it to you and that will be easy for everyone.

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